Playbooks

Trips

Overview

Shotgun Trips puts three receivers to one side with a single receiver isolated on the backside, running 10 personnel (4 WR, 1 RB) so the defense has to declare coverage strength before the snap. That declaration is the whole point of the set. Unlike Shotgun Spread or Shotgun Empty looks that distribute targets evenly, Trips forces the defense into an unbalanced shell: either rotate safety help to the three receiver side and leave the backside X on an island, or play balanced and get outnumbered in the flood. The read is available before you ever touch the snap button.

The alignment gives you a wide number one, a slot number two, and a tight number three (often the flanker or a shifted slot) stacked into the field, with the HB in the backfield to preserve run threat and screen protection. That backfield presence is what separates this from Empty Trips sets. You keep Inside Zone, HB Counter, HB Sweep, Speed Option, HB Mid Draw, and Mtn HB Draw as legitimate calls, which means light boxes get punished and the RPO family (RPO Base Alert Bubble, RPO Alert Screen, RPO Zone Alert Screen, RPO Read Screen, RPO Peek Stick, RPO Alert Bubble) becomes a true post-snap conflict on the flat defender instead of a gimmick.

Concept-wise this is one of the deepest sets in the game. You get flood structures (Cross Flood, Stick Wheel, Curl Post Wheel), spacing and horizontal stretch (Slant Spacing, Stick, Mtn Stick, Z Spot, Curls, Fade Stops), verticals (Four Verticals, 60 Go, 60 Slide, 61 X Choice), West Coast timing routes (Slot Drive, Slot Drive KO, FL Dig, Levels, Middle Slant, PA WR In), and a full screen game (HB Slip Screen, Mtn HB Slip Screen, WR Mid Screen, Bubble Screen, RNS Flat Screen). The isolated backside receiver is the money matchup: put your best separator there, check the corner's leverage and the safety rotation, and you have a one-on-one on nearly every snap without needing a single hot route.

Strengths

  • Flood concepts like Cross Flood, Stick Wheel, and Curl Post Wheel attack Cover 3 and Cover 2 by putting three routes at three depths in one defender's zone, and the corner/flat/curl triangle is unguardable without a user defender committing early.
  • The isolated backside receiver is a free man beater read. Against Cover 1 or Cover 0, hot route the X to a slant, fade, or in and throw it before the safety can help, and Read Special plus 61 X Choice already build that iso into the play art.
  • The RPO package (RPO Base Alert Bubble, RPO Zone Alert Screen, RPO Peek Stick, RPO Read Screen) puts the overhang defender in a legitimate conflict. If he crashes the box you throw bubble, if he widens you hand off into a light front with Inside Zone.
  • Stick and Mtn Stick are elite zone beaters out of this alignment because the stick sits down in the seam between curl and flat while the number three runs the flat, forcing the defender to pick one. Add a hot route drag from the backside for the man beater answer.
  • Motion mechanics are a cheat code here. Motioning the number three across to balance the formation tells you man (defender follows) versus zone (defenders stay) instantly, and you can snap mid-motion to create a moving target on Slot Drive or Slant Spacing.

Weaknesses

  • Only five blockers plus a single HB means A-gap nano blitz and overload pressure from the weak side gets home fast. If you leave the back on a route (Four Verticals, 60 Go), interior heat arrives before the deep concept develops.
  • Cover 2 Invert and quarters shells that rotate a safety over the trips side kill the flood concepts and force you back to the backside iso, which a good user will double or sit on with a user-controlled safety.
  • The formation is an obvious tendency tell. Three receivers to one side with 10 personnel screams pass to experienced players, so they will set the line, play soft zone, and user the middle of the field against Stick and Levels.
  • Screens (HB Slip Screen, WR Mid Screen, Bubble Screen, RNS Flat Screen) get shut down by pressed coverage and blitzes that outnumber the blockers, and the slip screen family is especially dead against edge pressure that beats the back's release.
  • The run game out of this look is limited to one gap concepts with minimal help. HB Sweep and Speed Option struggle against a defense that sets the line outside and crashes the unblocked edge, since you have no fullback or tight end to seal.

Usage Tips

Read the safety rotation first. Two high with balanced leverage means run the flood (Cross Flood, Stick Wheel) into the trips side. Single high or a rotated safety means go to the isolated backside receiver on Read Special or 61 X Choice.

On third and medium, live in Stick, Mtn Stick, and Slant Spacing. The stick route sits at the sticks against zone and you can hot route the number three to a drag or slant to convert it into a man beater without changing the call.

Use the RPO family on early downs to punish light boxes. RPO Base Alert Bubble and RPO Zone Alert Screen let you take the free yards when the defense drops seven, then flip to Inside Zone or HB Counter once they commit numbers to the flat.

Motion the slot or number three before the snap to diagnose coverage, then check your protection. Block the back or hot route him to a flat release depending on whether you see edge or A-gap pressure, especially on Four Verticals and 60 Go.

Mix in the screen game after you have run vertical concepts a few times. Mtn HB Slip Screen and WR Mid Screen are best when the opponent starts dropping deep or rushing four wide, and Fake Screen Wheel punishes defenders who bite on your screen tendency.

Plays (49)

Other Sets in Shotgun

4wr Pack Trips

18 Plays · 1 RB, 0 TE, 4 WR

4WR Trips Strong

18 Plays · 1 RB, 0 TE, 4 WR

5WR Flex Trey

16 Plays · 0 RB, 1 TE, 4 WR

5WR Tight

15 Plays · 0 RB, 0 TE, 5 WR

5WR Trio

31 Plays · 1 RB, 1 TE, 3 WR

5WR Trips

18 Plays · 0 RB, 0 TE, 5 WR

Ace

28 Plays · 1 RB, 2 TE, 2 WR

Ace Offset

17 Plays · 1 RB, 2 TE, 2 WR

Ace Slot

16 Plays · 1 RB, 2 TE, 2 WR

Ace Slot Offset

22 Plays · 1 RB, 2 TE, 2 WR

Box

18 Plays · 1 RB, 0 TE, 4 WR

Box HB Strong

6 Plays · 1 RB, 1 TE, 3 WR

Box Offset Wk

19 Plays · 1 RB, 1 TE, 3 WR

Box Y Off

12 Plays · 1 RB, 1 TE, 3 WR

Box Y Split

24 Plays · 1 RB, 1 TE, 3 WR

Bunch

54 Plays · 1 RB, 1 TE, 3 WR

Bunch HB Str

12 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset

31 Plays · 1 RB, 1 TE, 3 WR

Bunch Offset Close

11 Plays · 1 RB, 1 TE, 3 WR

Bunch Open

9 Plays · 1 RB, 0 TE, 4 WR

Bunch Open Offset

19 Plays · 1 RB, 1 TE, 3 WR

Bunch Open TE

16 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads

9 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads Close

6 Plays · 1 RB, 1 TE, 3 WR

Bunch Quads Open

6 Plays · 1 RB, 1 TE, 3 WR

Bunch Spread

24 Plays · 1 RB, 1 TE, 3 WR

Bunch Spread Nasty

38 Plays · 1 RB, 1 TE, 3 WR

Bunch Str Nasty

33 Plays · 1 RB, 1 TE, 3 WR

Bunch Str Offset

46 Plays · 1 RB, 1 TE, 3 WR

Bunch TE

57 Plays · 1 RB, 1 TE, 3 WR

Bunch TE Str

13 Plays · 1 RB, 1 TE, 3 WR

Bunch TE Wk

18 Plays · 1 RB, 1 TE, 3 WR

Bunch Trio Open

12 Plays · 1 RB, 1 TE, 3 WR

Bunch Wide

29 Plays · 1 RB, 1 TE, 3 WR

Bunch Wide Nasty

23 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

61 Plays · 1 RB, 1 TE, 3 WR

Bunch Y-Flex

37 Plays · 1 RB, 1 TE, 3 WR

Bunch Y-Trips

15 Plays · 1 RB, 1 TE, 3 WR

Cluster

15 Plays · 1 RB, 1 TE, 3 WR

Cluster HB Str

18 Plays · 1 RB, 1 TE, 3 WR

Dbls Flex Y Off Close

24 Plays · 1 RB, 1 TE, 3 WR

Deebo Package

6 Plays · Unknown

Deuce

26 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

53 Plays · 1 RB, 2 TE, 2 WR

Doubles

69 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

27 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex WK Pats

13 Plays · Unknown

Doubles Flex Wk Swap

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex Y Off Close

21 Plays · 1 RB, 1 TE, 3 WR

Doubles HB Wk

48 Plays · 1 RB, 1 TE, 3 WR

Doubles Hip

13 Plays · 1 RB, 1 TE, 3 WR

Doubles Off Close

10 Plays · 1 RB, 1 TE, 3 WR

Doubles Off Close Wk

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Offset

44 Plays · 1 RB, 1 TE, 3 WR

Doubles Offset Wk

57 Plays · 1 RB, 1 TE, 3 WR

Doubles Stack Clamp

27 Plays · 1 RB, 1 TE, 3 WR

Double Stack

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Flex

29 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Flex Offset

15 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

73 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Nasty

21 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off WK

29 Plays · 1 RB, 1 TE, 3 WR

Doubles Z Close

14 Plays · 1 RB, 1 TE, 3 WR

Doubles Z Close Wk

20 Plays · 1 RB, 1 TE, 3 WR

Double Wing

9 Plays · 2 RB, 3 TE, 0 WR

Duo Offset

19 Plays · Unknown

Duo Slot Open

19 Plays · 2 RB, 0 TE, 3 WR

Duo Twins Flex

9 Plays · 2 RB, 1 TE, 2 WR

Empty Ace

15 Plays · 1 RB, 2 TE, 2 WR

Empty Base

35 Plays · 1 RB, 1 TE, 3 WR

Empty Base Flex

35 Plays · 1 RB, 1 TE, 3 WR

Empty Base Trio

21 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch

9 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Open

17 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Tight

12 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Wide

16 Plays · 1 RB, 1 TE, 3 WR

Empty Bunch Y Flex

9 Plays · 1 RB, 1 TE, 3 WR

Empty Chips

9 Plays · 1 RB, 1 TE, 3 WR

Empty Chips Nasty

12 Plays · 1 RB, 1 TE, 3 WR

Empty Chips Quads

9 Plays · 1 RB, 1 TE, 3 WR

Empty Chips Tight

11 Plays · 1 RB, 1 TE, 3 WR

Empty HB Wide

13 Plays · 1 RB, 1 TE, 3 WR

Empty Quads

9 Plays · 0 RB, 1 TE, 4 WR

Empty Sketch Stack

10 Plays · 1 RB, 1 TE, 3 WR

Empty Steeler

12 Plays · 1 RB, 1 TE, 3 WR

Empty Strong Slots

9 Plays · 1 RB, 1 TE, 3 WR

Empty Trey

21 Plays · 1 RB, 1 TE, 3 WR

Empty Trey Flex

12 Plays · Unknown

Empty Trey Stack

15 Plays · 1 RB, 1 TE, 3 WR

Empty Triple Stack

3 Plays · 1 RB, 1 TE, 3 WR

Empty Trips Speed

15 Plays · 1 RB, 1 TE, 3 WR

Empty Y Slot

15 Plays · 1 RB, 1 TE, 3 WR

Flanker Close

17 Plays · 1 RB, 0 TE, 4 WR

Flanker Close WK

9 Plays · 1 RB, 1 TE, 3 WR

Flex Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Flex Y Off Close

19 Plays · 1 RB, 1 TE, 3 WR

Flex Y Off Wk

30 Plays · 1 RB, 1 TE, 3 WR

Gadget Backfield

6 Plays · 3 RB, 1 TE, 1 WR

Gadget Package

6 Plays · 3 RB, 1 TE, 1 WR

Go Go Twins Flex

9 Plays · 2 RB, 1 TE, 2 WR

Heavy Panther

9 Plays · 2 RB, 3 TE, 0 WR

Monster

3 Plays · 1 RB, 1 TE, 3 WR

Normal Flex Snug

17 Plays · 1 RB, 1 TE, 3 WR

Normal Flex Wing

12 Plays · 1 RB, 1 TE, 3 WR

Normal Off Close Wk

24 Plays · 1 RB, 1 TE, 3 WR

Normal Wing Pats Close

7 Plays · Unknown

Normal Y Off

64 Plays · 1 RB, 1 TE, 3 WR

Normal Y Off Close

62 Plays · 1 RB, 1 TE, 3 WR

Normal Y Off Wk

40 Plays · 1 RB, 1 TE, 3 WR

Open Flex

10 Plays · 1 RB, 1 TE, 3 WR

Slot Left

9 Plays · 1 RB, 1 TE, 3 WR

Slot Right

23 Plays · 1 RB, 1 TE, 3 WR

Slot WR Backfield

7 Plays · Unknown

Split Close

30 Plays · 2 RB, 0 TE, 3 WR

Split Close Pro

15 Plays · 2 RB, 1 TE, 2 WR

Split Cowboy

17 Plays · 1 RB, 1 TE, 3 WR

Split Flanker Close

9 Plays · 2 RB, 0 TE, 3 WR

Split Offset

34 Plays · 2 RB, 0 TE, 3 WR

Split Pro Near

18 Plays · 2 RB, 1 TE, 2 WR

Split Pro Offset Wk

6 Plays · 2 RB, 1 TE, 2 WR

Split Slot Offset

47 Plays · 2 RB, 0 TE, 3 WR

Split Slot Open

50 Plays · 2 RB, 0 TE, 3 WR

Split Twins

6 Plays · 2 RB, 1 TE, 2 WR

Split Twins Offset

13 Plays · 2 RB, 1 TE, 2 WR

Split Twins Offset Close

15 Plays · 2 RB, 1 TE, 2 WR

Split Twins Stack

6 Plays · 2 RB, 1 TE, 2 WR

Split U Off Close

9 Plays · 2 RB, 2 TE, 1 WR

Split Wing Nasty

6 Plays · 2 RB, 2 TE, 1 WR

Split WR Backfield

9 Plays · 1 RB, 1 TE, 3 WR

Split Y-Flex

33 Plays · 2 RB, 1 TE, 2 WR

Split Y Off

23 Plays · 2 RB, 1 TE, 2 WR

Split Y Off Close

10 Plays · 1 RB, 1 TE, 3 WR

Spread

85 Plays · 1 RB, 0 TE, 4 WR

Spread 4wr

1 Play · 1 RB, 1 TE, 3 WR

Spread Dbl Flex

43 Plays · 1 RB, 1 TE, 3 WR

Spread Dbl Flex Wk

22 Plays · 1 RB, 1 TE, 3 WR

Spread Flex

29 Plays · 1 RB, 1 TE, 3 WR

Spread Slots Close

22 Plays · 1 RB, 0 TE, 4 WR

Spread Y-Flex

69 Plays · 1 RB, 1 TE, 3 WR

Spread Y-Flex Wk

50 Plays · 1 RB, 1 TE, 3 WR

Spread Y-Slot

93 Plays · 1 RB, 1 TE, 3 WR

Spread Y-Slot Wk

56 Plays · 1 RB, 1 TE, 3 WR

Stack HB WK

15 Plays · 1 RB, 1 TE, 3 WR

Stack Y-Flex

16 Plays · 1 RB, 1 TE, 3 WR

Stack Y Off

17 Plays · 1 RB, 1 TE, 3 WR

Tackle Over

9 Plays · 1 RB, 1 TE, 3 WR

Tackle Over Trips

10 Plays · 1 RB, 1 TE, 3 WR

Tight

34 Plays · 1 RB, 1 TE, 3 WR

Tight Base Flex

9 Plays · 2 RB, 1 TE, 2 WR

Tight Doubles

19 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

25 Plays · 1 RB, 1 TE, 3 WR

Tight Flex Offset

15 Plays · 1 RB, 1 TE, 3 WR

Tight Flex Wk

24 Plays · 1 RB, 1 TE, 3 WR

Tight Offset TE

18 Plays · 1 RB, 1 TE, 3 WR

Tight Open

55 Plays · 1 RB, 1 TE, 3 WR

Tight Slot Flip

9 Plays · 1 RB, 1 TE, 3 WR

Tight Slot Open

10 Plays · 1 RB, 1 TE, 3 WR

Tight Slots

40 Plays · 1 RB, 1 TE, 3 WR

Tight Slots HB Wk

19 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

43 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Wk

54 Plays · 1 RB, 1 TE, 3 WR

Trey

12 Plays · 1 RB, 1 TE, 3 WR

Trey 4WR

21 Plays · 1 RB, 0 TE, 4 WR

Trey Offset

24 Plays · 1 RB, 1 TE, 3 WR

Trey Open

85 Plays · 1 RB, 1 TE, 3 WR

Trey Open HB Str

48 Plays · 1 RB, 1 TE, 3 WR

Trey Open Offset

42 Plays · 1 RB, 1 TE, 3 WR

Trey Y-Flex

47 Plays · 1 RB, 1 TE, 3 WR

Trey Y-Flex Str

22 Plays · 1 RB, 1 TE, 3 WR

Trey Y Iso

15 Plays · 1 RB, 1 TE, 3 WR

Trio

30 Plays · 1 RB, 1 TE, 3 WR

Trio 4wr Str

15 Plays · 1 RB, 0 TE, 4 WR

Trio HB Wk

30 Plays · 1 RB, 1 TE, 3 WR

Trio Offset

18 Plays · 1 RB, 1 TE, 3 WR

Trio Offset Wk

17 Plays · 1 RB, 1 TE, 3 WR

Trio Rt Open

1 Play · 1 RB, 1 TE, 3 WR

Trio Y-Flex

32 Plays · 1 RB, 1 TE, 3 WR

Trips HB Wk

61 Plays · 1 RB, 0 TE, 4 WR

Trips Slots Close

27 Plays · 1 RB, 0 TE, 4 WR

Trips TE

65 Plays · 1 RB, 1 TE, 3 WR

Trips TE Flex

25 Plays · 1 RB, 1 TE, 3 WR

Trips TE Flex Close WK

30 Plays · 1 RB, 1 TE, 3 WR

Trips TE Offset

24 Plays · 1 RB, 1 TE, 3 WR

Trips TE Offset Wk

25 Plays · 1 RB, 1 TE, 3 WR

Trips X Nasty

23 Plays · 1 RB, 1 TE, 3 WR

Trips X Nasty Offset WK

12 Plays · 1 RB, 1 TE, 3 WR

Trips X Nasty Off Wk

12 Plays · 1 RB, 1 TE, 3 WR

Trips Y-Flex

22 Plays · 1 RB, 1 TE, 3 WR

Trips Y Iso

12 Plays · 1 RB, 1 TE, 3 WR

Trips Y Slot Str

6 Plays · 1 RB, 1 TE, 3 WR

U Off Stack

13 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

30 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Flex

15 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Wk

23 Plays · 1 RB, 2 TE, 2 WR

Wide 5wr

24 Plays · Unknown

Wide Doubles Y Off WK

10 Plays · 1 RB, 1 TE, 3 WR

Wide Normal Y Off

6 Plays · 1 RB, 1 TE, 3 WR

Wide Slot Left

16 Plays · Unknown

Wide Slot Right WK

16 Plays · 1 RB, 1 TE, 3 WR

Wide Trips

15 Plays · 1 RB, 0 TE, 4 WR

Wide Trips HB WK

16 Plays · 1 RB, 0 TE, 4 WR

Wide Y Off Trips

11 Plays · 1 RB, 1 TE, 3 WR

Wide Y Trips WK

16 Plays · Unknown

Wing

15 Plays · 1 RB, 2 TE, 2 WR

Wing Close Offset

10 Plays · Unknown

Wing Flex Offset

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Offset Wk

24 Plays · 1 RB, 2 TE, 2 WR

Wing HB Wk Close

9 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

16 Plays · 1 RB, 3 TE, 1 WR

Wing Slot Offset

75 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Offset WK

21 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Wk

50 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

21 Plays · 1 RB, 2 TE, 2 WR

Wing Stack Wk

26 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

16 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Flip

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

6 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

10 Plays · 1 RB, 3 TE, 1 WR

Wing Trio

18 Plays · 1 RB, 1 TE, 3 WR

Wing Trips WK

30 Plays · 1 RB, 1 TE, 3 WR

Wing Trips Wk Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Wing Trips WK Nasty Mug

20 Plays · Unknown

Y Off Trio Close

35 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close WK

21 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Wk

55 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

64 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips Close

31 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips Nasty

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips Pats

32 Plays · Unknown

Y Off Trips Stack

3 Plays · Unknown

Y Off Trips Wk

68 Plays · 1 RB, 1 TE, 3 WR

Y Trio Offset Wk

23 Plays · 1 RB, 1 TE, 3 WR

Y Trips

4 Plays · 1 RB, 1 TE, 3 WR

Y Trips 1 Slot

1 Play · 1 RB, 1 TE, 3 WR

Y Trips Offset

25 Plays · 1 RB, 1 TE, 3 WR

Y Trips Offset Wk

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips Wk

100 Plays · 1 RB, 1 TE, 3 WR