Playbooks

Breakdown

Four Verticals out of Shotgun Trips sends all four eligible receivers vertical to stress the deep defense in one shot. The three receivers in the trips bunch (two outer verts plus the inner slot streak) push straight up the seams and sideline, while the single receiver to the closed side runs a deep in that settles as a crossing route behind the underneath zones, and the running back stays in to protect against the four man rush. This is a pure man and zone beater built to stretch Cover 2 and Cover 3 shells horizontally and vertically, with the primary read starting on the deep in/crosser against zone drops before working outside to the vertical seams.

Defensive Reads

Pre-snap, identify single high safety alignment, it signals Cover 1 or Cover 3 and tells you the seams will be open against man or zone coverage. Watch the corners at the snap, if they bail immediately into deep zone drops you are likely facing Cover 3 and the seams between the flat defender and deep third will be the easiest window. Track the middle linebacker or deep third defender post-snap, if he sprints to the trips side seam you should look to the backside crosser or opposite seam for the throw. Look for a user controlled safety sitting in the deep middle (a lurk defender), this is the biggest threat to the inside seam and dictates whether you throw it outside to the numbers instead. Against Cover 2, read the corners jamming at the line, if they squeeze the seams hard the outside verticals up the sideline become the answer since the safeties cannot cover both seams and both sidelines.

Usage Tips

Check the safety alignment before the snap, two deep safeties invite the crosser as your first read since it sits in the soft spot between the underneath zone and deep half.

Against single high looks (Cover 1 or Cover 3), immediately climb the ladder to the seam routes since the deep middle defender cannot cover three verticals at once.

Use the crosser as a built in hot route answer versus zone blitzes, it clears the shallow underneath area fast and gives you a checkdown before pressure arrives.

Pair this play with Slant Spacing or Stick from the same set to keep defenses honest, if they start jumping the verticals late you can burn them with quick game underneath.

Best called on second and long or third and long when you need explosive plays, avoid it in short yardage since it takes time to develop and offers no easy checkdown to the running back.

Other Plays in Trips

Other plays in Trips
PlayDiagramOpen
45 Quick Base
60 Go
60 Slide
61 X Choice
Air Raid Under
Bubble Screen
Cross Flood
Curls
Fade Stops
Fake Screen Wheel
HB Counter
HB Mid Draw
HB Slip Screen
HB Sweep
Inside Zone
Levels
Middle Slant
PA Read
PA WR In
Read Special
RNS Flat Screen
RNS Georgia
RNS Georgia Mesh
RNS Hitches
RNS Streak X Shallow
RPO Alert Bubble
RPO Alert Screen
RPO Peek Stick
RPO Read Screen
RPO Zone Alert Screen
Slant Spacing
Slot Corner
Slot Drive
Slot Drive KO
Speed Option
Stick
Stick Wheel
WR Mid Screen