Playbooks

Breakdown

HB Slip Screen out of Shotgun Trips is a screen pass built to punish aggressive pass rush and blitz calls. The three trips receivers push vertically upfield to clear out the underneath defenders and occupy corners and safeties, while the backside X runs a deep in-breaking route to hold the boundary defender. Up front the offensive line releases to lead block for the running back, who slips out into the flat behind the disguised protection. The primary read progression is simply the running back on the screen, with the quarterback looking off the trips side briefly before dumping the ball to the HB as the linemen get out ahead of him.

Defensive Reads

Man coverage with blitzing linebackers is the ideal matchup since the trips vertical releases pull defenders away from the screen lane. Watch for a spy or a linebacker sitting at the second level, since a disciplined defender who reads screen quickly can jump the throwing lane. Zone coverage with a linebacker staying underneath can still be beaten if the flat defender bites on the trips releases, so track the curl to flat defender's eyes. Defensive ends who feel the linemen release and crash down immediately are the biggest threat to this concept, so avoid calling it against edge defenders known for screen recognition. Cover 3 or Cover 4 shells with deep safeties are generally fine to attack since the real danger comes from underneath defenders, not the deep coverage shell.

Usage Tips

Call this play when you see linebackers creeping to the line or a pre-snap blitz indicator, since the delayed release from the offensive line makes this a blitz killer.

Use it on early downs after establishing inside zone or HB Mid Draw from this same set so defenders are conditioned to attack downhill against the run action.

Avoid throwing this into a hard zone blitz with spy contain, since a disciplined defensive end sitting on the screen can blow it up before the linemen get set.

Pair this call with Curls or Four Verticals from the same trips personnel to keep defenders honest on vertical stems before going back to the screen later in the series.

Snap the ball with tempo after a big gain to catch a defense still substituting personnel, since the confusion buys extra time for blockers to seal the alley.

Other Plays in Trips