Playbooks

Trey 4WR

Specialists3DRBGadgetSLWR
Set alignment for Trey 4WR from Shotgun in Madden 27

At a Glance

FormationShotgun
Plays21

Overview

Shotgun Trey 4WR is a 10 personnel look: one running back, no tight end and four wide receivers. Three receivers stack to the trips side and a lone split end is isolated backside. Most Shotgun sets hold at least one tight end or balance receivers in a 2x2 look. Trey 4WR instead overloads one side with three receivers, forcing the defense to declare its trips check before the snap. The running back offsets beside the quarterback, so the set works as a pass protection and checkdown platform for your third down back rather than a true run formation.

The trips side is built for flooding zones and creating rubs against man. Concepts like Y Cross Flood, Strong Flood, Dagger Smash and DBL Corner Switch layer routes at three levels, stressing flat defenders, hook droppers and deep thirds. Switch Verts, Switch Z Curl and Inside Seam use the inside and middle receivers to create natural picks and switch releases that punish trail technique. Four Verticals and Double Post stretch Cover 3 and single high safeties, while Stick and Smash give you fast, reliable answers on money downs.

The backside X receiver is the key isolation piece. When the defense rotates coverage toward trips, your best boundary receiver often sees a one-on-one matchup with no safety help. Plays like China N Go and PA WR In turn that isolation into chunk yardage. The slot receivers are frequently matched against nickel and dime defenders, and a quick SLWR can win leverage battles all day. HB Slip Screen, WR Screen, Read Option, Inside Zone and HB Mid Draw keep a light box honest.

Strengths

  • Trips overload forces the defense to declare its check pre-snap, so you can read Cover 3 Match, Cover 4 or man before the ball is snapped and audible to the right answer
  • Switch Verts, DBL Corner Switch and Switch Z Curl create natural rub and switch releases that shred man coverage, especially Cover 1 and Cover 0 with trail technique defenders
  • Y Cross Flood, Strong Flood and Dagger Smash put three levels on one side of the field, overloading flat and curl-flat defenders in Cover 3 and Cover 2 zone
  • The isolated backside X receiver sees single coverage when the defense rotates to trips, making China N Go, Double Post and backside fade or slant hot routes elite one-on-one shots
  • Four wide receivers force nickel or dime personnel onto the field, opening HB Mid Draw, Inside Zone and Read Option against light boxes with only five or six defenders

Weaknesses

  • Only five blockers plus a single running back leaves protection thin against six and seven man pressures, nano blitzes and overload blitzes off the weak side
  • No tight end means the run game is limited to draws, zone and read option, and heavy run defense packages from nickel can shut it down while still covering four receivers
  • A user-controlled safety or hook defender sitting in the middle of the trips side can jump Inside Dig, Stick and Y Cross throws once your tendencies show
  • Defenses that press and bail with Cover 2 Man or bracket the trips side with Cover 4 Palms can smother the flood concepts and force long developing reads
  • The set tips pass heavily, so opponents can sell out with dime personnel, drop eight and mix disguised pressure without fearing a power run look

Usage Tips

Pre-snap, count the defenders over trips: if the defense puts three over three with a single high safety, check to the backside X isolation or China N Go; if it rolls a safety to trips, attack the weak side

On 3rd and medium, Stick and Smash are the go-to calls, and you can hot route the running back to a block or quick flat against pressure to buy protection time

Against Cover 3, call Four Verticals or Inside Seam and read the seam defender, because the trips side creates a two-on-one on the deep third defender

When you see man coverage or Cover 0, audible to Switch Verts or DBL Corner Switch and throw to whichever receiver wins the rub, or slide protection toward the blitz side before the snap

Mix HB Mid Draw, Read Option and HB Slip Screen when the defense brings dime personnel or drops eight, keeping pass rushers from teeing off on every dropback

Other Sets in Shotgun

4wr Pack Trips

18 Plays · 1 RB, 0 TE, 4 WR

4WR Trips Strong

18 Plays · 1 RB, 0 TE, 4 WR

Box

18 Plays · 1 RB, 0 TE, 4 WR

Bunch Open

9 Plays · 1 RB, 0 TE, 4 WR

Flanker Close

17 Plays · 1 RB, 0 TE, 4 WR

Spread

85 Plays · 1 RB, 0 TE, 4 WR

Spread Slots Close

22 Plays · 1 RB, 0 TE, 4 WR

Trio 4wr Str

15 Plays · 1 RB, 0 TE, 4 WR

Trips

49 Plays · 1 RB, 0 TE, 4 WR

Trips HB Wk

61 Plays · 1 RB, 0 TE, 4 WR

Trips Slots Close

27 Plays · 1 RB, 0 TE, 4 WR

Wide Trips

15 Plays · 1 RB, 0 TE, 4 WR

See all 237 sets in Shotgun