Playbooks

Flanker Close is a 10 personnel Shotgun set that pulls the flanker down tight to the formation instead of stretching him to the numbers, creating a condensed 2x2 look with the back offset next to the quarterback. Where wider Shotgun sets like standard trips or spread alignments force the defense to declare strength early, Flanker Close keeps the split receivers inside the hash, which compresses throwing windows for the defense and gives every route enough grass to break outside. That tight alignment is the whole point: it manufactures natural rub and switch action without needing a motion, and it makes the corner over the closed flanker play with a two way go he usually cannot win.
The route tree here leans hard on switch releases and spacing. RNS Switch Dig, RNS Switch Curl, and RNS Switch Curl Flat all run vertical switch stems that cross defender leverage immediately, which is a straight man beater against Cover 1 and Cover 0 because press defenders get rubbed off on the exchange. On the zone side you get Dragon Spacing, Mesh Spot, Z Spot, Slot Choice Spot, and Stick, all of which flood short zone windows and give you a sit down option against Cover 3 and Cover 4. Weak Flood and Y Sail attack the boundary flat and deep third at the same time, punishing single high defenses that rotate late.
The run game is real out of this set, not filler. HB Counter, Inside Zone, and HB Sweep with the compressed split means extra blocking surface near the box and receivers close enough to crack the flat defender on the sweep. The 3DRB and Power HB tags tell you this set is built to run both third down back packages and downhill carries out of the same look, while Gadget and SLWR tags open Escape and the slot receiver isolation plays. Putting your best slot on the closed flanker spot and motioning him out post snap forces the defense to either bump a safety over or accept a linebacker in space.
Read the corner alignment over the closed flanker first, if he is inside leverage and pressed, run the switch concepts, if he is off and outside, throw Bench or Stick underneath
Use Dragon Spacing and Mesh Spot on third and five to seven against any zone shell, then hot route the back on a swing or angle as your safety valve against pressure
Mix HB Counter and Inside Zone from this look on early downs so the defense honors the run, which opens PA Curl Drag and Y Sail on second and long
Against Cover 1 and Cover 0, motion nobody and let the switch stems do the work, adding a manual release on the outside receiver to widen the rub
Slide protect toward the weak side or keep the back in on Weak Flood and Y Sail, because those plays need time for the deep route to clear and you have no built in max protect here
Save Escape and the Gadget tagged plays for short yardage or after the defense has shown heavy man blitz, since the misdirection resets their user defender entirely













