Playbooks

Trips Slots Close

Specialists3DRBGadgetPower HBSLWR

Overview

Trips Slots Close is a 10 personnel look in Shotgun: one running back, zero tight ends, and four wide receivers. Three receivers stack to the trips side, with the two slots aligned in a reduced, compressed split tight to the formation. The single X receiver sits isolated on the backside. Standard Trips sets spread the slots toward the numbers. Close alignment squeezes the inside receivers toward the box, which gives them free releases, natural rub angles, and room to break toward the sideline. This is the key difference from sets like Trips or Bunch. You get the compressed spacing that creates picks and switch releases, but the outside receiver stays wide enough to hold the cornerback and stretch the flat.

The personnel package is built to create mismatches. With four receivers on the field, defenses have to answer with nickel or dime. That usually leaves a linebacker or a slow safety matched against a SLWR aligned inside. Because the slots are reduced, the defense has trouble checking them with press or clean inside leverage. Stacked and near stacked releases break up man coverage before the receivers even reach their stems. Meanwhile the backside X is left one on one, and his only help is whatever the single high safety can offer. That makes plays like 61 X Choice, RNS Streak X Shallow, and Return X Choice Special pure isolation calls for your best route runner.

The play list is heavily Run and Shoot. RNS Georgia, RNS Georgia Mesh, RNS Hitches, and RNS Flat Screen all use option routes that adjust to coverage leverage. Levels Switch, Divide Swap, and Return Go Swap use crossed releases to punish man. The run game gives you enough to keep a light box honest: Inside Zone, HB Mid Draw, HB Sweep, 45 Quick Base, and Speed Option. That rewards a 3DRB or Power HB who can win against a nickel front, while HB Slip Screen and H Replace create Gadget touches for a versatile back.

Strengths

  • The reduced slot alignment creates natural rubs and switch releases on Levels Switch, Divide Swap, and Return Go Swap, which shred Cover 1 and Cover 0 without you needing to hot route anything.
  • The backside X is isolated against a single corner, so 61 X Choice and Return X Choice Special let an elite SLWR or X receiver win on an option route while trips draws safety rotation away.
  • Divide, Divide Special, and 60 Go attack the seams against Cover 3 and Cover 4. Compressed slots get vertical faster than the hook defenders can carry them, putting the deep middle safety in conflict between the seams.
  • The RNS concepts (RNS Georgia, RNS Hitches, RNS Georgia Mesh) have built in option reads that sit down in zone windows and break away from man leverage, so they beat both coverage families from one play call.
  • The 10 personnel spread forces nickel or dime. Inside Zone, HB Mid Draw, and Speed Option then attack a five or six man box with a Power HB or 3DRB, and HB Slip Screen punishes aggressive pass rushers.

Weaknesses

  • With zero tight ends and only one back, max protect options are limited. A nano blitz off the trips edge or a Cover 0 overload can get home before deep developing concepts like Streak or Return Go finish.
  • The compressed trips alignment tips your strong side. Smart defenders shade their coverage and user a linebacker or safety into the middle hole, which takes away Divide seams and mesh crossers.
  • Bracket coverage or a cloud rotation toward the X can shut down the isolation concepts. That forces your reads back into a trips side where a Cover 3 Match or Quarters cloud already has leverage.
  • The run game has little power from this set. Once the defense stays in base nickel with a gap-sound front, runs like 45 Quick Base and HB Sweep struggle against heavier linebackers crashing the box.
  • The tight slot splits leave little sideline room for out-breaking routes against a hard flat defender, so Double Out and RNS Flat Screen get jumped if you call them repeatedly into Cover 2.

Usage Tips

Read the backside corner and safety presnap. If there is no help over the X in single high, go to 61 X Choice or RNS Streak X Shallow and throw the X immediately on the option break.

Against Cover 0 or heavy man blitzes, audible to Levels Switch or Divide Swap and hot route the RB to a block. The switch releases create instant separation before pressure arrives.

On 3rd and medium, RNS Georgia and RNS Hitches are high percentage calls. Let the option routes settle into the zone windows and hit the first slot who wins leverage.

When the defense drops into dime or keeps two high safeties on early downs, check to Inside Zone or HB Mid Draw with a Power HB to punish the light box. Mix in HB Slip Screen against teams that bring edge pressure.

Pair PA Read with Inside Zone after a few successful runs. The play action freezes the hook defenders and opens the deep crosser and the seam from the compressed slots.

Other Sets in Shotgun

4wr Pack Trips

18 Plays · 1 RB, 0 TE, 4 WR

4WR Trips Strong

18 Plays · 1 RB, 0 TE, 4 WR

Box

18 Plays · 1 RB, 0 TE, 4 WR

Bunch Open

9 Plays · 1 RB, 0 TE, 4 WR

Flanker Close

17 Plays · 1 RB, 0 TE, 4 WR

Spread

85 Plays · 1 RB, 0 TE, 4 WR

Spread Slots Close

22 Plays · 1 RB, 0 TE, 4 WR

Trey 4WR

21 Plays · 1 RB, 0 TE, 4 WR

Trio 4wr Str

15 Plays · 1 RB, 0 TE, 4 WR

Trips

49 Plays · 1 RB, 0 TE, 4 WR

Trips HB Wk

61 Plays · 1 RB, 0 TE, 4 WR

Wide Trips

15 Plays · 1 RB, 0 TE, 4 WR

See all 237 sets in Shotgun