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Team Playbook

NFL Live Rams Offense

TeamOffense
View the Los Angeles Rams Team Hub
6Formations
44Sets
600Plays

Overview

NFL Live Rams Offense is effectively the same book as its sibling cut, Rams Offense: the two share all 600 plays and differ by zero sets. There is no hidden formation, no extra package, no schematic wrinkle separating them. The only reason to care which one you load is the sheet it lives on, since NFL Live cuts sit in a different slot in the playbook menu. If you already know the Rams Offense install, you know this one, and the muscle memory carries over completely.

What you are getting is a 600 play offense built on 6 formations and 44 sets, which puts it ahead of 54 percent of the game's 64 offensive team playbooks in raw volume. The weight is unmistakably spread: Shotgun accounts for 342 plays (57 percent) across 22 sets, and Singleback adds another 201 plays (34 percent) across 15 sets. Together those two families are 91 percent of the book. Pistol is a 24 play, 2 set sidecar, I Form is 18 plays across 2 sets, Goal Line Offense is a single 12 play set, and Hail Mary is 3 plays across 2 sets. The concept list backs the distribution up: Pass Play, Play Action, Flat, Spot, Cover 3 Beater and Motion dominate, with Power, Power Run, Counter, Toss and Dive available when you need to close a game out.

Personnel runs from 10 (1 RB, 0 TE, 4 WR) all the way to 23 (2 RB, 3 TE, 0 WR), with 11, 12, 13 and 21 filling the middle, so you can stay in Shotgun and still flip the box count on your opponent through formation subs. The game plan this supports is a Shotgun base offense that leans on route combos and play action rather than downhill power, uses Singleback as its multiplicity layer, and keeps FB Dive, 0 1 Trap and the Goal Line Offense set as short yardage and goal line insurance. Plays like 94 Will, Bench and Goal Post cover the vertical and situational ends of the sheet.

Scheme Fit

This book wants an accurate quarterback who is comfortable making full field reads from Shotgun, because 57 percent of the plays start there and the concept list is pass and play action heavy rather than option based. A receiving back who can win on flat and check routes, at least one big slot or tight end who can work the Spot and Bench concepts, and offensive linemen with solid pass block and impact blocking ratings for the Power and Counter calls are what make the personnel range from 10 through 23 worth using. Pick it if you are a spread first user who calls games from two formation families and manages tempo with motions, shifts and hot routes rather than a player who wants a Pistol read option or under center power identity.

Example Plays from this Playbook

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Strengths

  • Shotgun at 342 plays across 22 sets gives you more distinct Shotgun looks than most books carry in total, so you can motion, shift and hot route from the same base personnel all game without ever revealing whether you are in a Flat concept, a Spot read or a Cover 3 Beater.
  • The 201 play Singleback family across 15 sets is a genuine second base offense, not a token package, which means you can build a full audible set out of Singleback and another out of Shotgun and flip between them at the line rather than burning a timeout to change personnel.
  • Personnel breadth from 10 (1 RB, 0 TE, 4 WR) to 23 (2 RB, 3 TE, 0 WR) means formation subs actually change what the defense has to field, letting you force nickel and dime looks with 10 and 11 then punish them out of 12 and 13 heavy sets.
  • Play Action and Power Run concepts living in the same Shotgun and Singleback sets makes play action rollouts read honest, because the run plays you are faking are real calls in the book and not window dressing.
  • Goal Line Offense (12 plays, 1 set) plus FB Dive and 0 1 Trap gives you a clean short yardage answer that does not require leaving your two main formation families for anything but the last two yards.

Weaknesses

  • With 91 percent of the book in Shotgun and Singleback, a user who films you quickly learns there are only two real formation families to prepare for, and heavy man press with a user defender over the slot squeezes both.
  • I Form is only 18 plays across 2 sets, so there is almost no true under center power identity here. Grinding out a four minute drill against a stacked box is a weak point rather than a fallback.
  • Pistol is a 24 play, 2 set afterthought, which strips out most of the read option and pistol RPO misdirection that books with deeper Pistol trees use to freeze edge defenders.
  • Only 1 Goal Line Offense set with 12 plays means your red zone short yardage tendencies get predictable fast, and an opponent who shifts the line and commits to the A gaps sees the same handful of Power, Dive and Toss calls.
  • Hail Mary at 3 plays across 2 sets is the bare minimum, so end of half and end of game desperation situations come down to Goal Post and very little else.

Usage Tips

Build your primary audible package entirely out of Shotgun sets, since 22 of the book's 44 sets live there. Keep one 11 (1 RB, 1 TE, 3 WR) spread look, one 10 (1 RB, 0 TE, 4 WR) look and one condensed set so you can answer any coverage without a substitution screen.

Make your secondary audible package Singleback, drawing from its 15 sets, and reach for it on second and medium between the 30s where Play Action and Counter calls read the same as your base Shotgun run game.

On third and 5 to 9, stay in Shotgun and lean on Flat, Spot and Bench style combos, using pre snap motion to identify man versus zone before you decide whether to attack the sit route or the flat.

Save I Form and its 2 sets for four minute offense and third and 1, and pair FB Dive with the Goal Line Offense set inside the 3 so you are not showing your only power looks all game.

Use Pistol sparingly as a change up out of the 2 available sets, ideally once a half on first down, since 24 plays is not enough to hold up if a user starts keying it.

Formations in this playbook

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