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Team Playbook

NFL Live Rams Offense

TeamOffense
View the Los Angeles Rams Team Hub
6Formations
44Sets
600Plays

Overview

The NFL Live Rams Offense is functionally the same playbook as Rams Offense. The two cuts share all 600 plays and differ by zero sets, so anything you lab, audible, or build a game plan around in one carries over directly to the other. Pick whichever version your mode serves up and treat them as interchangeable. At 600 plays across 6 formations and 44 sets, it sits just above the middle of the game's 64 offensive team playbooks: deep enough to disguise tendencies without burying you in redundant looks.

The book is a two-formation offense. Shotgun carries 342 plays (57%) across 22 sets, and Singleback adds 201 plays (34%) across 15 sets. Together they account for over 90% of the playbook. Pistol (24 plays), I Form (18), Goal Line Offense (12) and Hail Mary (3) are situational supplements rather than true pillars. The concept list reads like a timing and play-action attack: Drag, Crosser, Slant, Hitch, Spot, Flat and Post pair with Play Action, Motion and Block and Release tags, plus dedicated Cover 3 Beater calls.

The game plan this supports is a condensed, motion-heavy passing offense that lives under center in Singleback to set up play action and then spreads out of Shotgun to attack underneath and intermediate zones with crossers and drags. Personnel runs from 10 personnel (four wide) all the way to 23 personnel (zero receivers), so you can match your formation sub to the defense's package without leaving the book's core concepts.

Scheme Fit

The NFL Live Rams Offense wants an accurate, quick-release quarterback who can execute play action from under center and hit crossers and drags on time, supported by route-running slot receivers and a tight end who can both block and release into the flat. A versatile offensive line matters more than pure size, and a back who can pass protect on play action keeps the Singleback game honest. It fits players who like to control the game with motion, pre-snap reads and timing throws rather than those who want a heavy run book or a deep shot vertical attack.

Example Plays from this Playbook

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Strengths

  • Heavy Singleback volume (201 plays across 15 sets) gives you a real under-center play-action game, letting you marry Play Action and Block and Release calls to the same looks you run the ball from, which a Shotgun-only book cannot replicate.
  • Shotgun depth (342 plays across 22 sets) means you can show the same formation repeatedly while rotating Drag, Crosser, Slant and Hitch concepts, making it hard for an opponent to key on a single set as a pass or run tell.
  • Motion is a built-in concept, so pre-snap motion to diagnose man versus zone is baked into many calls, pairing cleanly with the dedicated Cover 3 Beater plays once you confirm the coverage shell.
  • Six personnel groupings from 10 to 23 let you create matchup problems with formation subs, spreading base defenses thin with four wide or forcing nickel and dime packages to defend heavy 13 and 23 looks.
  • The crosser, drag and flat concentration stresses zone defenders horizontally, so hot routing a single receiver to a slant or streak off these combos gives you a quick man beater without changing the play.

Weaknesses

  • Pistol (24 plays) and I Form (18 plays) are thin, so any opponent who notices you only reach for them in specific situations can treat those formations as down and distance tells.
  • With only 12 Goal Line Offense plays in a single set, your short-yardage and goal-line menu is shallow, and a defense that user-controls the A gap can sit on the few calls you have.
  • Over 90% of the book lives in Shotgun and Singleback, so a sharp opponent can prepare for two families of looks and run their coverage checks around those alignments.
  • The concept list leans toward short and intermediate routes like Drag, Hitch, Slant and Spot, meaning a defense that squats underneath with a user in the middle hook can force you into long, patient drives.
  • Only 3 Hail Mary plays across 2 sets leaves you with very limited end-of-half options, so you need to manage the clock before relying on the desperation package.

Usage Tips

Build your base audible package from Shotgun, using its 22 sets to pair a Cover 3 Beater, a Crosser concept and a quick Slant or Hitch call so you can check to the right answer after reading the shell on 1st and 10 or 2nd and medium.

On 1st down and 2nd and short, open in Singleback and lean on Play Action and Block and Release calls, since the formation's 201 plays let you show run and hit the Post or Crosser over the top once linebackers bite.

Use Motion pre-snap on 3rd and 4 to 7 out of Shotgun to reveal man or zone, then hot route the motioned receiver to a slant against man or keep the drag and flat combo against zone.

Save I Form (18 plays) and Goal Line Offense (12 plays) for 3rd and 1, 4th and short and inside the 5, and mix in a Singleback Play Action look in the same spots so the heavy formations do not become automatic run tells.

Keep one Hail Mary set in mind for final-play situations but manage timeouts earlier, since the book gives you only 3 Hail Mary plays and you want the Shotgun Spot and Post concepts available to gain chunk yards first.

Formations in this playbook

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