Playbooks

Trips Close

SpecialistsGadgetSLWR

Overview

Singleback Trips Close condenses the three receiver side inside the numbers, stacking the slot and the outside man tight to the tackle with the tight end aligned as the point of the trips. Unlike Singleback Wing or Doubles where receivers are spread to the boundary, Trips Close forces the defense to make a leverage decision in a tight window: play inside technique and surrender the flat, or widen and open up the seams and the crossers that this set lives on. The 11 personnel grouping means you get a legitimate run threat out of the same look, so nickel defenses have to respect HB Duo and HB Stretch while covering three bodies in a compressed area.

The alignment creates natural traffic. Man coverage defenders have to navigate two or three bodies within a few yards of each other, which is why Inside Cross and Slants are so effective from this set: the rubs happen without you needing to motion anyone. Against zone, the condensed spacing means Stick and Corner Double In flood the intermediate area with more bodies than a Cover 3 curl flat defender can handle, and the isolated single receiver on the backside gets a one on one look with no help in the flat.

The Gadget and SLWR tags matter here. SLWR puts your slot receiver in the trips bunch area where he gets the free run, so if you have a shifty route runner with high release and route running ratings, Trips Close is where you feed him. Mtn Insert Zone Wk, Mtn PA Boot Insert, and Mtn Slot Option give you a run action package off the same alignment, which means your play action shots and boot concepts look identical to Duo and Stretch out of the same formation.

Strengths

  • Compressed trips alignment creates natural rub and traffic on man coverage without motion, making Inside Cross and Slants elite man beaters out of the box
  • Stick and Corner Double In flood the intermediate hook and curl zones, overloading single high shells and Cover 3 curl flat defenders who cannot cover three bodies in a tight area
  • The isolated backside receiver gets a true one on one with no flat help, so a hot routed fade or out cut against outside leverage is a free explosive when SLWR talent is on that side
  • HB Duo, HB Stretch, and HB Draw out of the same look punish nickel and dime personnel, forcing the defense to stay honest against the run from a passing alignment
  • PA Flood, PA Boot Lt, and Mtn PA Boot Insert sell identical run action, which means your boot and flood concepts get linebackers to bite hard on second and medium

Weaknesses

  • Condensed spacing gives edge blitzers a shorter path to the quarterback, so nano blitzes and A gap overloads collapse the pocket before the deeper crossers develop
  • Only one back in protection means five man pressure with a delayed inside blitzer wins consistently unless you block the RB or throw a flat hot route
  • Zone drop defenders in Cover 2 and Cover 4 sit directly in the compressed throwing windows, and a user controlled safety over the top erases the seam and Corner Double In routes
  • Tight formation reduces horizontal stretch, so a well played Cover 3 with a user on the middle hook takes away Stick and Slants at the same time
  • No true vertical spacing pre snap means opponents can cheat safeties down and play press bail with minimal risk of a deep shot over the top

Usage Tips

Read the leverage on the condensed trips pre snap: if all three defenders are inside, run Stick or PA Flood to attack the vacated flat, and if they widen, hit Inside Cross or Slants through the middle

Against man coverage with a user on the slot, motion or hot route the point man on a drag so the rub happens naturally and forces the user defender into traffic

On second and medium, alternate HB Duo and Mtn PA Boot Insert from the identical look, since the boot action pulls the flow linebacker and opens the backside crosser

When facing heavy inside pressure, block your HB and check the isolated single receiver on the backside first, because the one on one is your quickest answer to a five or six man rush

Use Mtn Slot Option on third and short: the option route breaks off the leverage of the nearest defender and consistently converts against both man and zone if you read the defender before the break

Plays (12)

Plays in Trips Close
PlayOpen
Corner Double In
HB Draw
HB Duo
HB Stretch
Inside Cross
Mtn Insert Zone Wk
Mtn PA Boot Insert
Mtn Slot Option
PA Boot Lt
PA Flood
Slants
Stick

Other Sets in Singleback

Ace

74 Plays · 1 RB, 2 TE, 2 WR

Ace Close

10 Plays · 1 RB, 2 TE, 2 WR

Ace Double Wing

21 Plays · 2 RB, 3 TE, 0 WR

Ace Overload

9 Plays · 1 RB, 1 TE, 3 WR

Ace Slot

36 Plays · 1 RB, 2 TE, 2 WR

Bunch

41 Plays · 1 RB, 1 TE, 3 WR

Bunch Ace

28 Plays · 1 RB, 2 TE, 2 WR

Bunch Base

15 Plays · 2 RB, 1 TE, 2 WR

Bunch TE

30 Plays · 1 RB, 1 TE, 3 WR

Bunch X Nasty

41 Plays · 1 RB, 1 TE, 3 WR

Deuce

17 Plays · 1 RB, 2 TE, 2 WR

Deuce Close

46 Plays · 1 RB, 2 TE, 2 WR

Deuce Close Tilt

18 Plays · 2 RB, 1 TE, 2 WR

Doubles

71 Plays · 1 RB, 1 TE, 3 WR

Doubles Flex

26 Plays · 1 RB, 1 TE, 3 WR

Doubles North

16 Plays · 1 RB, 1 TE, 3 WR

Doubles South

15 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off

20 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Close

22 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Off Flex

18 Plays · 1 RB, 1 TE, 3 WR

Doubles Y Open

12 Plays · 1 RB, 1 TE, 3 WR

Doubles Y-Slot Close

6 Plays · 1 RB, 1 TE, 3 WR

East

20 Plays · 1 RB, 2 TE, 2 WR

East Tight

9 Plays · 1 RB, 3 TE, 1 WR

F Wing Slot

15 Plays · 2 RB, 1 TE, 2 WR

Spread

33 Plays · 1 RB, 0 TE, 4 WR

Tight Doubles

13 Plays · 1 RB, 1 TE, 3 WR

Tight Flex

12 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off

30 Plays · 1 RB, 1 TE, 3 WR

Tight Y Off Flex

21 Plays · 1 RB, 1 TE, 3 WR

Toad X Nasty

16 Plays · 1 RB, 1 TE, 3 WR

Trey

10 Plays · 1 RB, 1 TE, 3 WR

Trio

15 Plays · 1 RB, 1 TE, 3 WR

Trips

28 Plays · 1 RB, 1 TE, 3 WR

Trips Open

24 Plays · 1 RB, 0 TE, 4 WR

U Off

10 Plays · 1 RB, 2 TE, 2 WR

U Off Close

9 Plays · 1 RB, 2 TE, 2 WR

U Off Stack

10 Plays · 1 RB, 2 TE, 2 WR

U Off Trio

7 Plays · 1 RB, 2 TE, 2 WR

U Off Trips

12 Plays · 1 RB, 2 TE, 2 WR

U Off Trips Cluster

15 Plays · 1 RB, 2 TE, 2 WR

Wing

56 Plays · 1 RB, 2 TE, 2 WR

Wing Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Flex

10 Plays · 1 RB, 2 TE, 2 WR

Wing Flex Close

27 Plays · 1 RB, 2 TE, 2 WR

Wing Pair

34 Plays · 1 RB, 3 TE, 1 WR

Wing Pair Heavy

15 Plays · 1 RB, 2 TE, 2 WR

Wing Slot

73 Plays · 1 RB, 2 TE, 2 WR

Wing Slot Over

5 Plays · 1 RB, 2 TE, 2 WR

Wing Stack

22 Plays · 1 RB, 2 TE, 2 WR

Wing Tight

49 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Left

12 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Nasty

11 Plays · 1 RB, 3 TE, 1 WR

Wing Tight U

23 Plays · 1 RB, 3 TE, 1 WR

Wing Tight Z

31 Plays · 1 RB, 3 TE, 1 WR

Y Off Trio

12 Plays · 1 RB, 1 TE, 3 WR

Y Off Trio Close

15 Plays · 1 RB, 1 TE, 3 WR

Y Off Trips

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips

48 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close

18 Plays · 1 RB, 1 TE, 3 WR

Y Trips Close Wing

15 Plays · 1 RB, 1 TE, 3 WR

Y Trips TE Slot

18 Plays · 1 RB, 2 TE, 2 WR