Playbooks

Franchise Playsheet

The Display

PlaysheetOffense
1Formation
3Sets
34Plays

Overview

The Display is a situational offensive playsheet built entirely out of Singleback. All 34 plays (100 percent) live in one formation spread across 3 sets, with personnel toggling between 11 (1 RB, 1 TE, 3 WR) and 12 (1 RB, 2 TE, 2 WR). At 34 plays it is larger than 73 percent of the game's 42 offensive franchise playsheets. That gives you real depth inside a single alignment instead of a thin sampling of many formations.

The concept list is heavily weighted toward the pass game: Slant, Flat, Wheel, Corner, Speed Out, Deep Cross, Crosser, Out, Fade and Zig, plus a Run Play tag to keep defenses honest. That mix supports a quick game and intermediate attack. You can hit man beaters like Slant, Zig and Fade on the outside, then go at zone with Corner, Deep Cross and Out combinations. Corner Double In is a good example of the sheet's personality: a layered route combo that stresses the sideline and the middle of the field from the same Singleback look.

The payoff is disguise. Every play comes out of Singleback, and personnel can shift between 11 and 12, so the defense sees nearly identical pre snap pictures while you cycle between quick throws, deep shots and runs. If you want a compact, easy to memorize audible package with enough volume to avoid repeating yourself, this sheet gives you that without forcing you to learn multiple formations.

Scheme Fit

The Display fits a roster with a accurate pocket quarterback who wins on short and intermediate throws, a route running tight end who can block in 12 personnel, and a receiving back who can threaten the flat and wheel. Quick route running wideouts for Slant and Zig and a vertical threat for Fade and Corner make the passing tree work. It suits players who like a compact, pass first system and who would rather master deep reads out of one Singleback look than juggle multiple formations.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3BlockingTE
  • III+3Short Route Running, ReleaseHB & TE
  • IV+5Carry, Catch, ReleaseWR

Every play in this playsheet (34 plays)

Select any row to open that play.

Every play in this playsheet
PlaySaveOpen
HB DuoSinglebackWing Flex Close
Mtn Drive ShakeSinglebackWing Flex Close
Mtn HB Stretch LtSinglebackWing Flex Close
Mtn PA Boot Drive CornerSinglebackWing Flex Close
Corner Double InSinglebackTrips Close
HB DrawSinglebackTrips Close
HB DuoSinglebackTrips Close
HB StretchSinglebackTrips Close
Inside CrossSinglebackTrips Close
Mtn Insert Zone WkSinglebackTrips Close
Mtn PA Boot InsertSinglebackTrips Close
Mtn Slot OptionSinglebackTrips Close
PA Boot LtSinglebackTrips Close
PA FloodSinglebackTrips Close
SlantsSinglebackTrips Close
StickSinglebackTrips Close
Curls X-ChoiceSinglebackY Trips Close
HB DiveSinglebackY Trips Close
HB Pump DrawSinglebackY Trips Close
HB StretchSinglebackY Trips Close
Jet 6 SoarSinglebackY Trips Close
Jet PA Slot ScreenSinglebackY Trips Close
Jet PA Sprint RTSinglebackY Trips Close
Jet PA Sprint Y LeakSinglebackY Trips Close
Jet PA Wide ZoneSinglebackY Trips Close
Jet Wide ZoneSinglebackY Trips Close
MeshSinglebackY Trips Close
Mtn HB Zone WkSinglebackY Trips Close
Mtn Jet Slot ChoiceSinglebackY Trips Close
Mtn PA Boot RtSinglebackY Trips Close
Mtn X-Go DigSinglebackY Trips Close
PA Switch WR InSinglebackY Trips Close
SmashSinglebackY Trips Close
WR ScreenSinglebackY Trips Close

Find plays by concept, not by formation

Search every playbook by tag and personnel grouping, not just The Display.

Strengths

  • The 100 percent Singleback concentration means every snap shows the defense the same base look, so defenders cannot key on formation to guess run or pass.
  • With 34 plays across only 3 sets, you get deep variety per set, letting you build a full audible package of man beaters and zone beaters without leaving Singleback.
  • Toggling between 11 and 12 personnel inside the same formation lets you force defensive subs, then attack whichever package they bring (spread them out with 3 WR or punish nickel with the second TE).
  • The route pool mixes Slant, Zig and Fade for press man with Corner, Deep Cross and Out for Cover 3 and Cover 4, so one hot route adjustment usually flips a play from man beater to zone beater.
  • Wheel and Flat concepts give the back a real role as a checkdown and sideline threat, which punishes defenses that blitz linebackers or drop them too deep.

Weaknesses

  • There is no shotgun, pistol or under center variety beyond Singleback, so you lose empty sets, bunch and trips alignments that create natural rub routes and leverage mismatches.
  • The concept list is pass dominant with only a generic Run Play tag, so defenses that commit to pass coverage in dime or nickel will not be punished by a deep run menu.
  • With just 11 and 12 personnel, there is no heavy 13 or 22 package for goal line and short yardage, which makes 3rd and 1 and 4th and inches situations harder.
  • Opponents who learn the 3 sets can anticipate route combos by alignment, since the whole sheet lives in a single formation with limited pre snap variety to hide tendencies.
  • Without a dedicated screen or draw concept on the list, a heavy nano blitz or overload pressure has fewer built in counters beyond quick Slant and Flat throws.

Usage Tips

Build your base audible package around the Singleback 11 personnel set: slot a Slant or Zig man beater, a Corner or Deep Cross zone beater, and the Run Play so you can check at the line on any down.

On 1st and 10, use the 12 personnel Singleback set to show a run look, then call Corner Double In or a Deep Cross to attack linebackers who crash down on play action or the run threat.

On 3rd and short to medium, go back to 11 personnel Singleback and hit Speed Out, Slant or Flat concepts, hot routing the back to a flat if you read blitz.

When the defense plays press man in the red zone, audible to Fade or Zig concepts from Singleback and let the outside receiver win the 1 on 1 against a user controlled safety who has cheated inside.

Against Cover 2 or Cover 4 on 2nd and long, use Wheel and Corner combinations to high low the flat defender and punish sinking corners, keeping the TE in to protect if pressure has been getting home.

Formations in this playbook

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