Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1MiddlePass Block
WR3RightPass Block
WR1LeftFade
WR2RightBubble Screen
TE1RightPass Block

Read progression

  1. WR2 right, Bubble Screen
  2. WR1 left, Fade

Breakdown

WR Screen out of Singleback Y Trips Close is a quick-hitting perimeter screen designed to get the ball out of the quarterback's hands in a hurry and let blockers spring a receiver in space. The trips side sets up stalk and log blocks from the outside receivers while the offensive line releases to wall off pursuit, and the quarterback's job is simply to catch, turn, and deliver to the screen target before defenders close the throwing lane. This is a screen play at its core, not a true man or zone beater, since it relies on defender aggression and pursuit angles rather than route separation, making it most effective against overplayed blitzes and slow-flowing linebackers.

Defensive Reads

Identify blitz-heavy pre-snap looks such as overload fronts or nano blitz packages, since the extra defenders create natural running lanes once they cross the line of scrimmage User-controlled linebackers who sit and read instead of flowing to the ball can jump the screen and blow up the play for a loss, so watch for a defender staying home in the flat Zone coverage shells with linebackers dropping into short zones tend to shut this down since they stay in position to read the screen action Man coverage with corners playing tight press can be exploited if the corner turns his back to run with a vertical route, losing sight of the screen release Watch safety rotation post-snap, since a fast-flowing safety triggering downhill on run action can also close on the screen quickly and limit yardage

Usage Tips

Call this play as a built-in answer to aggressive user blitzes since the extra rushers create running lanes once the screen sets up outside

Watch for corners playing off coverage or bailing into deep zones pre-snap, since that soft alignment gives your blockers a clean angle to seal the edge

Pair this with HB Dive or HB Stretch earlier in a series so the defense starts keying the run fits and box defenders sit tighter, opening up the perimeter for the screen

Throw this on early downs or after a big loss to reset your down and distance without exposing the quarterback to a sack

Avoid calling this against disciplined zone teams that keep linebackers at home, since sitting defenders can read the screen and blow it up before blockers get set

Use it as a change of pace after Mesh or Curls X-Choice to slow down a defense that is jumping underneath routes and selling out on the pass rush

Other Plays in Y Trips Close

Other plays in Y Trips Close
PlaySaveOpen
Curls X-ChoiceCurl, Option Route, Block and Release +3
HB DiveRun Play
HB Pump DrawRun Play
HB StretchRun Play
Jet 6 SoarBlock and Release, Comeback, Drag +4
Jet PA Slot ScreenScreen Pass, Drag, Crosser +6
Jet PA Sprint RTBlock and Release, Comeback, Drag +6
Jet PA Sprint Y LeakComeback, Deep Cross, Crosser +5
Jet PA Wide ZoneDeep Cross, Crosser, Drag +7
Jet Wide ZoneRun Play
MeshCurl, Post, Drag +3
Mtn HB Zone WkRun Play
Mtn Jet Slot ChoiceOption Route, In, Speed Out +3
Mtn PA Boot RtBlock and Release, Corner, Deep Cross +5
Mtn X-Go DigDig, Go, Block and Release +4
PA Switch WR InPost, Drag, Crosser +4
SmashBlock and Release, Corner, In +2