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Team Playbook

NFL Live Falcons Offense

TeamOffense
View the Atlanta Falcons Team Hub
8Formations
44Sets
618Plays

Overview

NFL Live Falcons Offense is, for practical purposes, the same playbook as Falcons Offense. All 618 of its plays appear in the sibling cut, and the two differ by zero sets, so every formation, set and concept you lab in one carries straight over to the other. Pick whichever label your mode serves you. Your install, audible package and reads will not change. At 618 plays across 8 formations and 44 sets, it is larger than 92% of the game's 64 offensive team playbooks. That depth gives you a lot of redundancy inside each look.

The identity is Shotgun first. 384 plays (62%) live across 22 Shotgun sets, so half of the playbook's sets are spread or gun alignments. Singleback (87 plays, 7 sets) and Pistol (81 plays, 7 sets) form a second tier at roughly 13 to 14% each. They give you under center and short gun changeups that keep the run game and play action honest. The heavy end is thin but present: I Form (36), Goal Line Offense (12), Weak I (9) and Split Backs (6, a formation found in only 8 of the game's 236 playbooks). Those looks cover short yardage and give you a rare two back look most defenders have not repped against.

The concept list tells you what the game plan is. It is built on the quick game (Slant, Hitch, Spot, Flat), the horizontal stretch (Drag, Crosser) and dedicated Cover 3 beaters with Post shots behind them, with Play Action, Motion and Block and Release layered in. Personnel runs from 11 all the way to 13 and 23. That lets you open spread, then sub into heavy groupings like 13 or 23 without leaving the book. It suits a rhythm passing attack that spreads the field from gun, runs Pistol and Singleback to set up play action, and leans on a deep set menu so opponents cannot key on formation tendencies.

Scheme Fit

NFL Live Falcons Offense wants an accurate, quick release quarterback who can read Cover 3 and throw on time over the middle, plus route running receivers who win on Slants, Drags and Crossers. A back and tight ends who can pass protect and release into the flat matter just as much, and a sturdy fullback and blocking tight ends are what make the smaller I Form, Weak I and Split Backs packages work. Pick it if you like a spread, rhythm passing game plan with a deep set menu to disguise tendencies and occasional heavy personnel changeups.

Example Plays from this Playbook

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Strengths

  • The 22 Shotgun sets give you more spread alignments to cycle than nearly any team book, so you can call the same Drag, Crosser or Slant concept from several looks and keep opponents from reading formation tendencies.
  • The Cover 3 Beater, Post, Hitch and Spot concepts are packed into a gun heavy menu. You can read a single high shell pre snap and audible into a built in zone beater instead of hot routing your way there.
  • Pistol (81 plays) and Singleback (87 plays) give you a real middle tier. You can run the ball and fake it from those looks, and they sell Play Action and Block and Release better than pure gun play action.
  • Personnel covers 11, 12, 21, 13 and 23. You can go spread or heavy from the same playbook, forcing defenses to sub and giving you mismatch reads when they stay in nickel against 12 or 13.
  • Split Backs shows up in only 8 of 236 playbooks, so its two back look gives you a genuine surprise wrinkle that most opponents have not practiced against.

Weaknesses

  • With 62% of the plays in Shotgun, a patient opponent can sit in nickel or dime with light boxes and dare you to run from the gun, since your true downhill run looks are a small minority.
  • The heavy package is thin: I Form has 36 plays, Goal Line Offense 12, Weak I 9 and Split Backs 6. Short yardage and red zone menus repeat quickly, and a defense that sees you in heavy personnel can key run.
  • The concept list leans hard into quick game and crossers. Defenses that play robber or cloud flats with a user in the middle hook can choke Drag, Crosser and Slant reads unless you hot route to the Post.
  • With only 3 Hail Mary plays and few dedicated vertical concepts listed beyond Post, you have to build your own deep shots with hot routes against two high shells rather than calling them straight out of the book.
  • With 44 sets, the sheer size makes it easy to over install. Players who never trim their audible package end up running unrehearsed looks under pressure.

Usage Tips

On 1st and 10, build your base audibles around three or four Shotgun sets that share a Drag or Crosser concept, and pair each with a Slant or Hitch audible for press man looks.

On 2nd and medium, check into Pistol or Singleback Play Action when the defense rotates to a single high safety. The Cover 3 Beater and Post concepts are your punish calls when the deep middle player bites.

On 3rd and short, stay in Shotgun Spot or Flat concepts against off coverage. Switch to I Form or Split Backs and run FB Dive or 0 1 Trap only when the box is light enough to win inside.

Inside the 5, save Goal Line Offense and Weak I for true short yardage, and show 13 or 23 personnel early in the game so opponents stop keying run, which opens Block and Release play action later.

Use Motion pre snap from gun sets to diagnose man versus zone. If a defender travels with the motion, hot route the motioning receiver to a Slant or Drag. If nobody follows, stay with the called zone beater.

Formations in this playbook

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