Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1MiddleBlock and Release Hook
WR3RightCorner
WR1LeftSpeed In
WR2RightSmash
TE1RightStreak

Read progression

  1. WR3 right, Corner
  2. TE1 right, Streak
  3. WR1 left, Speed In
  4. HB1, Block and Release Hook or WR2 right, Smash

Breakdown

Smash out of Singleback Y Trips Close is a classic two level high low concept built to attack corners on the trips side. The outside receiver runs a hitch or corner route while the inside slot receiver clears vertically on a corner route, stacking the boundary and forcing the cornerback to choose between the flat and the deep third. This is a zone beater at its core, punishing Cover 2 and Cover 3 shells since the flat defender cannot cover both levels, and the primary read progression starts with the underneath hitch before working up to the corner route if the corner sinks or the flat defender jumps the short throw.

Defensive Reads

Identify the flat defender pre-snap, if he is a linebacker with poor speed the corner route over the top will win easily. Watch for user controlled defenders sitting in the flat trying to jump the hitch route, if you see this bail out to the corner route sight adjust immediately. Check safety alignment, a single high safety rotating late signals Cover 3 which is vulnerable to the corner route beating the deflated flat coverage. Cover 4 or quarters shells with a hard hitting corner on the outside receiver can shut this concept down, since the corner has help over the top and can sit on the short route. Blitz packages that bring the slot corner on a nano blitz will remove the flat defender entirely, so recognize pre-snap pressure and be ready to check into a hot route or throw the hitch before the blitz arrives.

Usage Tips

Check the cornerback depth before the snap, if he is playing off you can hit the hitch immediately for a quick rhythm throw on early downs.

Against Cover 2 look for the deep corner route the moment the flat defender squats on the short route, this is the money throw for a chunk gain.

Use hot routes to convert the backside single receiver into a quick out or slant if you diagnose man coverage, giving you a built in man beater option.

Pair this call with WR Screen or HB Dive from the same set to keep defenses honest on early downs, then dial up Smash on second and medium once they start selling out against the run.

This play shines on third and short to third and medium since the underneath hitch provides a safe conversion while the corner route stays live as an explosive answer against soft zone shells.

Other Plays in Y Trips Close

Other plays in Y Trips Close
PlaySaveOpen
Curls X-ChoiceCurl, Option Route, Block and Release +3
HB DiveRun Play
HB Pump DrawRun Play
HB StretchRun Play
Jet 6 SoarBlock and Release, Comeback, Drag +4
Jet PA Slot ScreenScreen Pass, Drag, Crosser +6
Jet PA Sprint RTBlock and Release, Comeback, Drag +6
Jet PA Sprint Y LeakComeback, Deep Cross, Crosser +5
Jet PA Wide ZoneDeep Cross, Crosser, Drag +7
Jet Wide ZoneRun Play
MeshCurl, Post, Drag +3
Mtn HB Zone WkRun Play
Mtn Jet Slot ChoiceOption Route, In, Speed Out +3
Mtn PA Boot RtBlock and Release, Corner, Deep Cross +5
Mtn X-Go DigDig, Go, Block and Release +4
PA Switch WR InPost, Drag, Crosser +4
WR ScreenScreen Pass, Bubble Screen, Fade +1