Playbooks

Playbook

Sim Explosivestress Ba Offense

OtherOffense
9Formations
23Sets
257Plays

Overview

Sim Explosivestress Ba Offense is a 257 play specialty offense built around under center football with a legitimate shotgun package bolted on, not the other way around. Singleback leads the book at 75 plays across 6 sets (29%), Shotgun follows at 65 plays across 5 sets (25%), and then the heavy stuff stacks up behind it: I Form at 39 plays across 3 sets, Pistol at 21, Weak I at 20, Strong I at 13 and Full House at 12. Add Goal Line Offense (9 plays) and two Hail Mary sets (3 plays), and you get a book that can line up in 21, 22, 23, 20, 12, 11 and 10 personnel without leaving the playbook. That is a wide personnel range for a specialty book, and it is the whole point: you are meant to change the picture in front of the defense with bodies, not just with route tags.

The concept list tells you what it wants to do once it gets there. Dive and Run Play carry the downhill portion (FB Dive out of the fullback sets, 0 1 Trap out of Weak I, Close Cntr Lt from Singleback), while the pass game is organized around stress concepts rather than isolation routes: Corner, Out, Flat, Curl Flat, Flood, Smash, plus explicit Cover 3 Beater and Cover 2 Beater tagging. Curl Flats and 494 F Flat give you the high low answers against zone, Corner Strike and Smash attack the sideline, and Flood punishes a defender who carries the deep route out of the flat. Play Action is a listed concept and it matters here, because with 75 Singleback plays, 39 I Form plays and 45 combined Strong I, Weak I and Full House plays, your run looks are real enough that linebackers actually bite.

You pick Sim Explosivestress Ba Offense over a spread heavy book when you want to win the personnel battle pre-snap. Full House appears in only 9 of the game's 236 playbooks, so most opponents have never repped their fits against it, and the same formation produces FB Dive, perimeter flat concepts and play action off the same backfield alignment. Shotgun at 65 plays keeps you honest on third and long with Corner Strike and 94 Will style dropback looks, so you are not forced to abandon the book when you fall behind schedule. What you get is a complete week to week game plan offense: heavy early downs, stress route combos on the money downs, and Goal Line Offense to finish it.

Scheme Fit

This playbook wants a pocket accurate quarterback who can execute play action from under center, a fullback or second back with real blocking ratings for the Full House, Strong I and Weak I packages, and at least one back with receiving ability to make the Flat and Curl Flat concepts pay off out of 21 and 20 personnel. Big bodied tight ends matter more than a fourth receiver here given the 22, 23 and 12 personnel usage and the Goal Line Offense set, and your offensive line needs run blocking grades to justify 75 Singleback and 39 I Form plays. Pick Sim Explosivestress Ba Offense if you enjoy winning with pre-snap personnel manipulation and steady stress concepts, and pass on it if your roster is built around a scrambling quarterback and four wide spacing, because the 21 Pistol plays will not carry that scheme.

Example Plays from this Playbook

Find plays by concept, not by formation

Search every playbook by tag and personnel grouping, not just Sim Explosivestress Ba Offense.

Strengths

  • Singleback at 75 plays across 6 sets gives you the deepest audible package in the book, so you can set one play call and flip between run, Play Action and Curl Flats looks without ever showing the defense a new formation.
  • Full House shows up in only 9 of the game's 236 playbooks, which means most users have no reps defending it; the 12 plays there include FB Dive and flat concepts off identical backfield alignment, and motioning a back out of the set forces the defense to declare man or zone instantly.
  • The under center total of 39 I Form, 20 Weak I, 13 Strong I and 12 Full House plays means Play Action here is backed by real run threat, so Flood and Corner concepts off play action pull linebackers out of the hook zones instead of running into a spy sitting at 12 yards.
  • Seven personnel groups (21, 23, 11, 22, 12, 20, 10) let you use formation subs to get a receiving back or a move tight end into mismatched spots, then run the same Smash and Out concepts from heavy personnel that you ran from 11.
  • The Cover 3 Beater and Cover 2 Beater tagged concepts plus Curl Flat and Flood give you shell specific answers, so you can read the safety rotation pre-snap and check into the concept that beats it rather than hot routing your way out of a bad call.

Weaknesses

  • Only 21 Pistol plays across 2 sets, so if your quarterback is a designed run threat you are working from a very shallow menu and will lean on Shotgun instead, where the book is dropback oriented.
  • Shotgun is 25% of the book across 5 sets, which is thin for hurry up situations; once you are down multiple scores and stuck in the gun, a good opponent can narrow their coverage calls because your empty and 10 personnel volume is limited.
  • The heavy sets are not evenly distributed. Strong I gets 13 plays from a single set and Goal Line Offense gets 9 from a single set, so both are easy to scout after a couple of showings and an opponent can pinch the box and commit a safety down.
  • Route concepts skew toward intermediate stress (Corner, Out, Flat, Curl Flat, Flood, Smash) rather than verticals, so against a disciplined Cover 4 or a user manning the deep middle you can stall between the 20s and settle for field goals.
  • Under center volume means slower play clock management and more snaps where a nano blitz gets home before your play action fake finishes, especially from I Form and Full House where the quarterback has his back to the rush.

Usage Tips

Build your base audible package out of Singleback since it holds 75 plays across 6 sets: put Close Cntr Lt, a Curl Flats variant and a Play Action shot on the same call so first and 10 and second and medium never require a formation change.

Use I Form and Weak I on second and short to fourth and 1. 0 1 Trap from Weak I and FB Dive from the fullback sets get the same look as your Play Action, so alternate them to keep the linebackers guessing rather than calling the same dive twice in a row.

Save Full House for short yardage and red zone. With only 9 playbooks in the game carrying it, motion a back wide before the snap to read coverage, then take the flat concept if the defense stays zone or the dive if they walk a defender out.

On third and 7 plus, go to Shotgun and call Corner Strike or a Flood look and user the backside dig; the 65 Shotgun plays across 5 sets are where your Cover 2 Beater and Cover 3 Beater tags live, so read the safeties pre-snap before committing.

Inside the 5, check into Goal Line Offense rather than forcing a Singleback fade. Nine plays is enough if you pair one run with one play action out route and hot route the tight end to a corner against man.

Formations in this playbook

Upgrade to Playbooks Rookie

  • Filter every play by tag and concept
  • Personnel groupings
  • Premium play analysis
Upgrade to Playbooks Rookie