Playbooks

Breakdown

All Curl out of Shotgun Trips HB Wk lines up four curl routes across the field, with the HB releasing out of the backfield on a curl from the flat, the trips side running two curls with the inside slot working underneath, and the backside X running a vertical curl at the top of the route tree marked in red as the primary target. All five eligible receivers sit down at roughly the same depth, creating a natural ladder of throwing windows that stresses zone defenders who have to cover multiple curls at once. This is a Cover 3 beater built to punish zone drops, with the QB progression starting at the backside X curl (marked in red) before working to the trips side curls if the initial window is taken away.

Defensive Reads

Pre-snap, check safety depth and cornerback alignment to identify Cover 3 or Cover 4 shells, since these are the coverages this concept is designed to exploit. Post-snap, watch for the curl to flat defender on the trips side, since a disciplined zone drop there can take away two of the four curl windows. Look for a lurking linebacker sitting in the middle of the field, since All Curl relies on soft spots between zone defenders and a well timed lurk can jump multiple routes. This play struggles against man coverage and press man, since none of the routes are designed to separate quickly against tight coverage without a hot route. Watch for blitzes off the edge, since the HB curl release can be disrupted if the defense sends extra rushers before the route develops.

Usage Tips

Target Cover 3 and Cover 4 shells since the curl routes settle right in the seams where zone defenders have to make tough decisions between the flat and the hook zone.

Use the red X curl as your first read and only progress to the trips side if a robber or curl to flat defender jumps that route.

Motion the HB before the snap to check if the defense shifts into man coverage, since a curl heavy concept like this loses value against tight man coverage without a hot route adjustment.

Pair this play with Four Verticals or Deep Stick from the same set to keep defenses honest, since All Curl punishes zone drops while those plays attack the vacated deep areas.

Best called on second or third and medium when you need a reliable sit down throw against zone heavy defenses that are playing off coverage.

Other Plays in Trips HB Wk