Playbooks

Depth-chart slots are shown as they line up in the base package for this set.
| Player | Side | Route |
|---|---|---|
| HB1 | Left | Pass Block |
| SLWR | Right | Bubble Screen |
| WR1 | Left | Option Route |
| WR2 | Right | Run Block |
| SLWR2 | Right | Run Block |
Bubble Screen out of Shotgun Trips HB Wk is a quick-hitting screen play built to attack aggressive perimeter defenders and blitzes. The two inside trips receivers execute a stalk and bubble action, with the middle slot receiver bubbling out behind the line of scrimmage while the outside trips receiver climbs vertically to occupy the corner and clear the throwing lane. The lone receiver on the backside runs a vertical route to hold the far side safety and cornerback, isolating the screen on the trips side. This is a classic screen play designed as a built-in answer to man pressure and overaggressive zone blitzes, with the primary read being the bubble receiver in the flat, checked down immediately if the corner sits or the underneath defender flows outside.
Watch the slot cornerback pre-snap, if he is playing off at seven or more yards this screen loses value since he can read and react in time Identify Cover 3 sky or Cover 1 man shells, both leave the flat vulnerable since the corner is often occupied deep or locked on the outside receiver Key on any user-controlled defender flashing down at the mesh point since a jumped bubble screen from a lurking linebacker or nickel defender is the biggest risk to this play Check for overload blitzes from the trips side, since a well-timed screen call baits blitzers upfield and turns pressure into a numbers advantage in space Beware of defenses sitting in Cover 4 or Cover 2 with quarters principles, since the flat defender or curl to flat linebacker can read the bubble action and jump the throw before blockers get set
Throw this the instant the ball is snapped since timing is everything on bubble screens and hesitation lets flowing linebackers close the gap
Use this against Cover 1 or Cover 3 looks where corners are pressed and playing man since the outside blockers can climb and seal easily
Check the slot corner depth before the snap, if he is sitting at five yards or closer this concept gets risky against a jet sugar or nano blitz coming from the trips side
Pair this with HB Angle Screen or WR Mid Screen from the same set to keep defenses guessing on where the screen action is coming from
Call this on early downs in obvious blitz situations, it acts as a built-in answer that punishes defenders crashing off the edge or overloading one side















































