Playbooks

Breakdown

HB Mid Draw out of Shotgun Trips HB Wk shows three receivers bunched to the trips side with a single receiver isolated backside, and the offensive line sells pass protection before opening a lane up the middle for the HB. The QB drops back briefly to simulate a pass play, drawing the defensive line and linebackers upfield before handing off to the HB who follows his blockers through the interior gap. This is a run play built to bait aggressive pass rushers and blitzing linebackers, with the primary read being the HB reading the center and guard double teams to find the crease.

Defensive Reads

Key the defensive line for slow, upfield pass rush momentum since that flow is exactly what the draw exploits. Watch middle linebacker depth and shuffle, if he sits and reads the mesh point instead of rushing, the draw lane collapses quickly. Man coverage on the trips side often pulls extra defenders away from the box, making this run hit harder against man beater shells. Zone coverage with deep safeties can still leave the intermediate run lane exposed if the linebackers drop too far into their zones. User the middle linebacker or a spy defender to sit on the draw and attack the mesh point before the HB gets vertical, this is the primary counter.

Usage Tips

Call this on early downs or in second and long situations where the defense expects a pass based on the trips formation.

Watch for defenses stacking the box or bringing linebackers on delayed blitzes, since the draw action punishes overpursuit.

Use pre-snap motion sparingly here since the goal is to disguise the run look, keeping the trips alignment static often sells the pass better.

Pair this with Verticals or Four Verticals earlier in a drive so the defense respects the deep pass and bites harder on the draw fake.

Mix in HB Off Tackle or Inside Zone from the same set to keep linebackers guessing between gap and misdirection runs.

Other Plays in Trips HB Wk

Other plays in Trips HB Wk
PlayDiagramOpen
60 Go
60 Slide
61 X Choice
All Curl
Bubble Screen
Close Zona Cross
Close Zona Fade
Close Zona Stick Flat
Curl Flat Corner
Curls
Curl Slot Dig
Dbl Comeback
Deep Flood
Deep Stick
Double Screen
Dragon Stick
Drive
Flood Switch Fade
Four Verticals
HB Base
HB Off Tackle
HB Slip Screen
Inside Cross
Inside Switch
Inside Zone
Levels
Levels Switch
Mesh Spot
Mesh Wheel
Middle Slam
Mtn Shock HB Option
Mtn Slot Cross
Mtn Slot Curls
Mtn Wheel Levels Switch
PA QB Choice
PA WR In
Pitt Choice Zig
Pitt Flood Switch
Pitt X Drag
Pitt Z Streak
Quick Slants
Read Option
RPO Alert Bubble
Shock H Option
Slot Hitch
Smash
Spacing
Stick
Verticals
WR Mid Screen
Zona Fade
Zona Slot Out