Playbooks

Doubles Hip

Specialists3DRBGadgetPower HBSLWR

Overview

Doubles Hip is a Shotgun 11 personnel set with a 2x2 look and one twist. Instead of splitting the tight end wide or attaching him to the line, it tucks him into a hip position just off the tackle, while the running back stays next to the quarterback. Other Shotgun Doubles sets use a flexed or inline TE. The hip alignment keeps him a lead blocker for the run game and a quick release option in the pass game. Defenses have to respect both, so run fits and zone drops tend to go soft to the TE side.

With two receivers on the backside and a receiver plus the hip TE on the strong side, the set gives balanced passing strength with a hidden sixth blocker. The hip TE can arc, kick out, or lead through the hole on Inside Zone, Read Option, and Mtn Spinner HB Inside. That lets a Power HB run downhill against light boxes. In the pass game, concepts like Levels, Flood Drive, and Switch WR Drag isolate the slot against linebackers or nickel defenders. The TE's release pulls hook defenders out of throwing windows.

The play list leans heavily into gadget and motion looks: Mtn WR Outside Zone, Mtn PA Spinner, Bench HB Angle, and HB Slip Screen. These use jet and orbit motion to stress edge defenders and create eye candy for aggressive users. A 3DRB is dangerous out of the backfield on Bench HB Angle and HB Slip Screen. An SLWR can win inside leverage on drags and slot crosses against man coverage, which makes this one of the more versatile Shotgun sets for mixing run and pass without changing personnel.

Strengths

  • The hip TE gives a true lead blocker on Inside Zone, Read Option, and Mtn Spinner HB Inside, so a Power HB can hit downhill runs against nickel boxes without switching to heavier personnel.
  • Switch WR Drag and PA Go Slot Cross are strong man beaters. The switch release and crossing paths create natural rubs that shake press corners, and an SLWR can separate on the drag.
  • Levels and Flood Drive attack Cover 3 and Cover 4 by high/low reading the flat and curl defenders. The hip TE release widens the hook zone to open the dig or drive route.
  • Motion plays like Mtn WR Outside Zone and Mtn PA Spinner shift the defense's leverage presnap, reveal man or zone based on who follows, and pull aggressive user defenders out of position.
  • Bench HB Angle and HB Slip Screen let a 3DRB punish linebackers in man and blitz heavy defenses. The angle route is nearly uncoverable by a slow MLB, and the slip screen gets behind the pass rush.

Weaknesses

  • The hip TE stays in close, so the set lacks a true vertical threat on the strong side. Cover 2 Man and Cover 6 can squeeze the backside two receivers and dare you to beat them underneath.
  • The max protection options are limited. Only the RB and hip TE can help, so a Cover 0 or overload nano blitz from the boundary can get home before Levels or Flood Drive develops.
  • Motion heavy plays like Mtn PA Spinner and Mtn WR Outside Zone take time to snap. Sharp opponents will show zero or shift linebackers late to punish the motion and blow up the mesh.
  • A user controlled defender sitting in the middle hook or robbing the drag window can erase Switch WR Drag and PA Go Slot Cross, which are core man beaters here.
  • The TE's hip alignment is a presnap tell. Defenses that key run on the hip side can crash the edge and spill Inside Zone and Read Option before your Power HB reaches the second level.

Usage Tips

Against light boxes (six or fewer defenders), check to Inside Zone or Mtn Spinner HB Inside and let the hip TE lead the Power HB into the gap. Hot route the backside slot to a block or slant to change the numbers count.

On 3rd and medium against man coverage, run Switch WR Drag with the RB on a quick out or block. Read the drag first, then the switch route if the defender trails over the top.

When you see a two high shell with soft corners, call Levels or Flood Drive. Hot route the hip TE to a flat or delay route to widen the curl defender and throw the in cut behind him.

Use the motion on Mtn WR Outside Zone as a presnap read. If a defender trails the motion receiver across the formation, it is man and you can audible to PA Go Slot Cross. If the defense rotates, keep the run to the motion side.

In the red zone, use Redzone Scissors against Cover 3 and Cover 4 Match. Pair it with Bench HB Angle and HB Slip Screen as your answers when the opponent brings extra pressure inside the 10 yard line.

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See all 237 sets in Shotgun