Playbooks

Breakdown

Mtn Z Spot is a Spot concept run out of Singleback Doubles 11 personnel, with a jet motion tag across the formation before the snap. On the trips side, the outside receiver runs a corner route, the slot runs a quick hitch/settle at the sticks, and the motion man releases into a flat route underneath, forming the classic Spot triangle of high-low-flat. Backside, the single receiver runs a deep vertical clearout while the other backside route breaks flat away to hold defenders, making this a zone beater designed to attack Cover 3 and other zone shells with the corner-hitch-flat triangle, with the primary read progression going corner to hitch to flat.

Defensive Reads

Pre-snap, check safety depth and corner alignment on the trips side, since a single high safety with corners playing off suggests Cover 3 which this play is designed to exploit Watch for a defender shadowing the motion man across the formation, since that confirms man coverage and should shift the quarterback's eyes to the backside vertical clearout Post-snap, key the underneath zone defender responsible for the hook or curl area, since his reaction to the hitch route determines whether the quarterback should throw the flat or attack the settle route behind him This play is vulnerable to a user-controlled defender sitting in the shallow flat or hook zone with lurk awareness, since he can jump the flat throw or the hitch route if the quarterback is predictable Cover 2 and Cover 4 shells with disciplined underneath defenders can shut this down by squeezing the spot triangle, so look for two deep safeties and aggressive linebacker zone drops as a sign to check to a different concept

Usage Tips

Use the pre-snap motion to identify man versus zone before the ball is snapped, since a defender running with the motion man across the formation confirms man coverage and should shift your read to the backside vertical clearout route

Against Cover 3 and Cover 4 shells, work the spot concept triangle from corner to hitch to flat and let the underneath zone defender declare before deciding between the hitch and the flat throw

This play pairs well with Z Spot and Curl Flats in the same set since all three attack similar underneath zone landmarks, so alternate between them to keep linebackers and safeties guessing on their zone drops

Call this on early down and medium distance situations where you expect zone drops, since the spot concept punishes defenders who sit in their assigned zones instead of matching routes

If the defense shows heavy blitz pre-snap, hot route the flat route to a quick option or check it down immediately since the spot concept needs time to develop through its progression

Other Plays in Doubles

Other plays in Doubles
PlayDiagramOpen
0 1 Trap
Bubble Screen
Corner Strike
Curl Flats
Dagger
Deep Attack
Double Slants
Fade Out
Fade Smash
Flanker Dig
Flanker Drag
Flanker Drive
Fork
Four Verticals
Goalline Fade
HB Counter
HB Cutback
HB Dive
HB Draw
HB Misdirection
HB Power O
HB Power O Alert Bubble
HB Pump Draw
HB Slam
HB Slash
HB Slip Screen
HB Stretch
HB Stretch Alert Bubble
HB Wide Draw
Inside Cross
Inside Zone
Jet Sweep
Levels Divide
PA Boot
PA Boot Comeback
PA Corner Post
PA Ctr Waggle
PA Draw Shot
PA HB Look
PA Jet Sweep
PA Misdirect Shot
PA Power O
PA SD Y-Corner
PA Slot Stop
PA Stretch
PA TE Screen Gt
PA Y-corner Fork
PA Y Glance
PA Y-Sail
PA Zone Shot
Salem X Kitty
Slants
Slot Seam
Sluggo Seam
Smash
Streaks
TE Post
Tight Zone Wk
Tight Zone WK 2
Whip Unders
X Dagger
Y Shallow Cross
Z-Close Corner
Z-Close Cross
Z-Close Curl
Zone Fake Jet
Z Post Y Out
Z Spot
Z Under