Playbooks

Breakdown

PA Slot Stop is a play-action pass out of Singleback Doubles that sells a run fake before flooding the field with a five-man route concept. The backside receiver runs a deep comeback while the play-side stack releases into a corner route up top and a stop route underneath, and the tight end works an under route from the backfield area while the outside receiver on the strongside runs a deep out breaking to the boundary. This is primarily a zone beater, using the stop and corner combo to stretch flat defenders and hi-lo zone drops, with the deep comeback on the backside serving as the primary read if the corner squats on the stop.

Defensive Reads

Watch for Cover 3 or Cover 4 shells pre-snap, since this play is designed to attack zone drops with the stop and corner stack. If the defense shows two deep safeties before the snap, expect the corner route to be capped, so key the comeback route on the backside for the more open window. Post-snap, identify if a linebacker or nickel defender sits in the flat zone, this defender determines whether the stop route or the underneath crosser has room. Look for user-controlled defenders jumping the stop route immediately after the play-action fake, this often opens the deep corner route behind them. Man coverage with no safety help over the top shuts this play down quickly, since the comeback and stop routes need zone spacing to separate.

Usage Tips

Use this on early downs after establishing the run game so the play-action freeze actually holds linebackers and safeties.

Check the strong safety and corner depth pre-snap, if they are sitting shallow expecting run support the deep comeback and corner route will have room to work.

Hot route the underneath stop to a quick out if you see man coverage on that receiver, since the stop concept struggles against tight man with no natural separation.

Pair this play with HB Dive or Inside Zone from the same Doubles personnel to keep the defense guessing between run and pass without changing personnel.

Best called on second and medium to long or first down after a positive run, since the deep shots need time to develop off the play-action drop.

Other Plays in Doubles

Other plays in Doubles
PlayDiagramOpen
0 1 Trap
Bubble Screen
Corner Strike
Curl Flats
Dagger
Deep Attack
Double Slants
Fade Out
Fade Smash
Flanker Dig
Flanker Drag
Flanker Drive
Fork
Four Verticals
Goalline Fade
HB Counter
HB Cutback
HB Dive
HB Draw
HB Misdirection
HB Power O
HB Power O Alert Bubble
HB Pump Draw
HB Slam
HB Slash
HB Slip Screen
HB Stretch
HB Stretch Alert Bubble
HB Wide Draw
Inside Cross
Inside Zone
Jet Sweep
Levels Divide
Mtn Z Spot
PA Boot
PA Boot Comeback
PA Corner Post
PA Ctr Waggle
PA Draw Shot
PA HB Look
PA Jet Sweep
PA Misdirect Shot
PA Power O
PA SD Y-Corner
PA Stretch
PA TE Screen Gt
PA Y-corner Fork
PA Y Glance
PA Y-Sail
PA Zone Shot
Salem X Kitty
Slants
Slot Seam
Sluggo Seam
Smash
Streaks
TE Post
Tight Zone Wk
Tight Zone WK 2
Whip Unders
X Dagger
Y Shallow Cross
Z-Close Corner
Z-Close Cross
Z-Close Curl
Zone Fake Jet
Z Post Y Out
Z Spot
Z Under