Playbooks

Scheme Playbook

Run N Gun Offense

SchemeOffense
8Formations
27Sets
395Plays

Overview

The Run N Gun Offense is a generic scheme playbook built around the shotgun. Shotgun accounts for 210 of its 395 plays (53%) across 13 sets, so more than half of your playcalls come from spread looks that give the quarterback a clean view of the coverage before the snap. Singleback adds another 107 plays (27%) across 6 sets, and Pistol contributes 30 plays across 2 sets. Together these three formations make up 88% of the book, so almost every snap comes from a one back alignment that stresses defenses horizontally with Drag, Crosser, Flat, Slant and Hitch concepts.

Its size is a real advantage. At 395 plays across 8 formations and 27 sets, the Run N Gun Offense is larger than 67% of the game's 13 offensive scheme playbooks, so you get plenty of variety inside the Shotgun and Singleback families without repeating the same looks. The personnel range is wide, from 10 personnel with four receivers to 23 personnel with three tight ends and two backs. That lets you sub between spread and heavy packages while the offense keeps its identity. Play Action, Motion, Block and Release and Cover 3 Beater concepts give you answers to zone and pressure, and the Post and Spot concepts round out the passing game.

What separates this book from other generic schemes is the rare formations at the edges. Wildcat appears in only 15 of the game's 236 playbooks, and here it sits alongside I Form, Weak I and Goal Line Offense for short yardage and change of pace calls such as FB Dive and Blast Rt. Pick the Run N Gun Offense if you want a quick timing pass game from the gun as your base, with enough downhill run and gadget looks to keep a defense honest.

Scheme Fit

The Run N Gun Offense wants a quarterback with strong short accuracy and quick release who can read coverage from the gun, plus a deep receiver room that can win on Slant, Drag and Crosser routes from four wide sets. A receiving back and at least one tight end who can block and release on play action make the Singleback package work, and a sturdy fullback gives the I Form and Weak I calls real value. It fits players who like to control the game with quick, high percentage throws and use heavy or Wildcat looks as short yardage changeups rather than as a base identity.

Example Plays from this Playbook

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Strengths

  • Shotgun depth is elite: 210 plays across 13 sets means you can find the same Drag, Slant and Flat concepts from several alignments, which disguises your tendencies and gives you multiple hot route starting points against man or zone.
  • The playbook is larger than 67% of offensive scheme books, and its 107 play Singleback package gives a true second base formation, so you can motion out of 11 or 12 personnel into spread looks without leaving your core concepts.
  • Wildcat is available in only 15 of 236 playbooks, so opponents rarely prepare for it. It gives you a direct snap run look for short yardage that most defenders have no reps against.
  • Seven personnel groupings, from 10 personnel to 23 personnel, let you use formation subs to create mismatches. Go four wide to pull linebackers out of the box, then go heavy to exploit nickel and dime personnel.
  • Built in Cover 3 Beater, Post and Spot concepts, plus Play Action and Block and Release tags, give you answers to the most common zone defenses without needing heavy route customization.

Weaknesses

  • Under under the center, the power run game is thin. I Form (21 plays), Weak I (9) and Goal Line Offense (9) are single set formations, so a defense that sees two backs or a fullback can reliably key on run.
  • With 53% of the book in Shotgun, opponents who scout tendencies will sit in light boxes and play the pass on early downs, which forces you to prove you can run from gun and Pistol.
  • Pistol has only 30 plays across 2 sets, so you get limited variety from that alignment. A smart opponent can quickly learn the few looks it offers.
  • Heavy personnel is spread thin. The 13, 22 and 23 groupings exist, but most of the snaps live in one back sets, so heavy formations come with a small menu that becomes predictable in goal to go situations.
  • Wildcat has only 6 plays and Hail Mary has only 3, so these are occasional calls, not packages you can lean on for a full series.

Usage Tips

Build your base audible package from Shotgun with at least two sets: one 10 personnel look for Slant, Drag and Crosser man beaters and one 11 personnel look for Cover 3 Beater and Flat concepts on 1st and 10 and 2nd and medium.

Use Singleback in 11 or 12 personnel as your play action formation on 1st down. Ace TE Drag and the Block and Release concepts punish linebackers who bite on run action and leave the middle open.

On 3rd and short or 4th and 1, go to I Form or Weak I for Blast Rt or a FB Dive. Save Wildcat for one or two surprise snaps per game in the red zone, where its rarity has the biggest payoff.

Inside the 5 yard line, use Goal Line Offense with 23 personnel to run, then show the same heavy look and call a Flat or Drag route to a tight end once the defense packs the box.

Use Pistol as your change up on 2nd and long. It keeps the quarterback in a shotgun style drop while showing a downhill run look, which slows pass rushers and opens Hitch and Spot throws underneath.

Formations in this playbook

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