Playbooks

Breakdown

Z-Close Corner comes out of Singleback Doubles 11 personnel with two receivers stacked to the left, a close TE/Z receiver in the slot right, and an outlet receiver split wide right. The two left receivers run an out and a corner combo to clear the sideline, the close Z runs a corner route breaking outside off a vertical stem, and the outlet receiver runs a flat route underneath to hold the linebacker or nickel defender. This is a man beater built to win on the corner route against tight coverage, with the flat route acting as a check down and the outside out route occupying the boundary defender.

Defensive Reads

Read the corner over the close Z receiver first, if he opens his hips early to the flat or sits in a zone drop the corner route is covered and you should check down immediately Watch the safety rotation post snap, a two high shell that rotates down to the corner route side takes away the primary throw and forces you to the flat or the backside out route Identify if the defense is playing man or zone by checking linebacker depth before the snap, shallow linebackers signal underneath zone drops that can jump the flat route Look for a user controlled defender sitting in a shallow lurk technique, this is the biggest threat to the flat route and will bait quarterbacks into a pick six if thrown without full read Blitz packages that bring extra rushers off the edge or through the A gap force a quicker decision, so recognize five or six man pressure pre-snap and be ready to get the ball out to the flat route in rhythm

Usage Tips

Pre-snap, look at the cornerback over the close Z receiver, if he is playing tight man with no safety help over the top the corner route wins immediately on the break

Use motion or a hard count to bait the linebacker into showing blitz before the snap, since the flat route from the outlet receiver only works if that defender bites on run action or gets picked off in traffic

Hot route the outside receiver's out route into a quicker breaking route on third and short if the corner is sitting underneath, this keeps the sideline read alive without needing the full route to develop

Best used on second and medium to third and long when defenses respect the run and play single high shells, since the corner route needs a clean vertical stem to beat off man coverage

Pair this play with Curl Flats or Flanker Drag from the same set to keep the defense honest on flat and shallow reads, then come back to Z-Close Corner once the defense starts jumping underneath routes

Other Plays in Doubles

Other plays in Doubles
PlayDiagramOpen
0 1 Trap
Bubble Screen
Corner Strike
Curl Flats
Dagger
Deep Attack
Double Slants
Fade Out
Fade Smash
Flanker Dig
Flanker Drag
Flanker Drive
Fork
Four Verticals
Goalline Fade
HB Counter
HB Cutback
HB Dive
HB Draw
HB Misdirection
HB Power O
HB Power O Alert Bubble
HB Pump Draw
HB Slam
HB Slash
HB Slip Screen
HB Stretch
HB Stretch Alert Bubble
HB Wide Draw
Inside Cross
Inside Zone
Jet Sweep
Levels Divide
Mtn Z Spot
PA Boot
PA Boot Comeback
PA Corner Post
PA Ctr Waggle
PA Draw Shot
PA HB Look
PA Jet Sweep
PA Misdirect Shot
PA Power O
PA SD Y-Corner
PA Slot Stop
PA Stretch
PA TE Screen Gt
PA Y-corner Fork
PA Y Glance
PA Y-Sail
PA Zone Shot
Salem X Kitty
Slants
Slot Seam
Sluggo Seam
Smash
Streaks
TE Post
Tight Zone Wk
Tight Zone WK 2
Whip Unders
X Dagger
Y Shallow Cross
Z-Close Cross
Z-Close Curl
Zone Fake Jet
Z Post Y Out
Z Spot
Z Under