Playbooks

Breakdown

HB Power O out of Singleback Doubles 11 personnel is a gap scheme run play built to pull an off-side blocker across the formation and create a lead blocker at the point of attack. The diagram shows the four wide receivers running vertical releases up the sideline to clear out and occupy the corners and safeties, while the backfield action shows the HB taking a slight angle handoff behind the pulling guard for a downhill lane between the tackle and tight end. This is a run play designed to beat light boxes and overaggressive linebacker flow, with the primary read being the play side double team block first, then bending the run behind the puller if the alley closes.

Defensive Reads

Watch the defensive line alignment pre-snap, since a 4-3 under front with the nose shaded to the play side call can clog the pulling lane before the guard gets there. Key the linebacker depth at the snap, if the play side linebacker is sitting on the line expecting run he can blow up the kick out block and force a cutback read. Identify single high versus two high safety shells, since a two high shell often means lighter boxes and more room for the puller to work, while single high invites an extra run defender. Look for edge defenders crashing hard inside on the snap, which signals a scrape exchange or contain blitz designed to string the play out and spill it to pursuit. User the play side linebacker or strong safety if you are on defense, since flowing downhill quickly and staying square can blow this play up before the guard ever gets to the hole.

Usage Tips

Check the box count before the snap and only trust this call into 6 or fewer defenders in the box since the pulling guard needs a numbers advantage to seal the edge.

Use the vertical releases from all four receivers to hold safeties deep and prevent an eighth man from sneaking into the box on run support.

Hot route a receiver into a quick out or slant if you see the corner crashing down pre-snap, since the coverage rules on this look often leave the flat vacated.

Pair this with HB Counter and HB Cutback in the same set so linebackers cannot key the pulling guard direction and start flowing wrong on the misdirection calls.

Best used on early downs, first and second and short to medium, when defenses are more likely to sit in base fronts instead of nickel or dime sub packages.

Other Plays in Doubles

Other plays in Doubles
PlayDiagramOpen
0 1 Trap
Bubble Screen
Corner Strike
Curl Flats
Dagger
Deep Attack
Double Slants
Fade Out
Fade Smash
Flanker Dig
Flanker Drag
Flanker Drive
Fork
Four Verticals
Goalline Fade
HB Counter
HB Cutback
HB Dive
HB Draw
HB Misdirection
HB Power O Alert Bubble
HB Pump Draw
HB Slam
HB Slash
HB Slip Screen
HB Stretch
HB Stretch Alert Bubble
HB Wide Draw
Inside Cross
Inside Zone
Jet Sweep
Levels Divide
Mtn Z Spot
PA Boot
PA Boot Comeback
PA Corner Post
PA Ctr Waggle
PA Draw Shot
PA HB Look
PA Jet Sweep
PA Misdirect Shot
PA Power O
PA SD Y-Corner
PA Slot Stop
PA Stretch
PA TE Screen Gt
PA Y-corner Fork
PA Y Glance
PA Y-Sail
PA Zone Shot
Salem X Kitty
Slants
Slot Seam
Sluggo Seam
Smash
Streaks
TE Post
Tight Zone Wk
Tight Zone WK 2
Whip Unders
X Dagger
Y Shallow Cross
Z-Close Corner
Z-Close Cross
Z-Close Curl
Zone Fake Jet
Z Post Y Out
Z Spot
Z Under