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Team Playbook

NFL Live Lions Offense

TeamOffense
View the Detroit Lions Team Hub
7Formations
41Sets
578Plays

Overview

NFL Live Lions Offense is functionally identical to its sibling cut, Lions Offense. The two share all 578 plays and differ by zero sets, so the choice between them is a label, not a scheme decision. If you already know one, you know the other: same 7 formations, same 41 sets, same call sheet. The only reason to file this one separately is menu organization inside the NFL Live sheet.

What you actually get is a Shotgun-first book with a legitimate downhill package bolted on. Shotgun accounts for 371 plays (64%) across 22 sets, which is where the bulk of the pass game lives: Pass Play, Play Action, Spot, Flat and Cover 3 Beater concepts, plus the Motion tags that let you shift a back or slot out and read man versus zone before the snap. Singleback adds 111 plays (19%) across 9 sets as the middle gear, and then the book gets unusual. I Form (48 plays, 8%), Maryland I (21 plays, 4%), Strong I (9 plays, 2%) and Goal Line Offense (15 plays, 3%) give you 93 plays of true heavy personnel, running Power, Power Run, Counter, Toss and Dive out of 21, 22, 23 and 30 personnel. FB Dive, Counter Weak and 0 1 Trap are all on the sheet.

Maryland I is the real differentiator. It appears in only 5 of the game's 236 playbooks, and most opponents have never lined up against its backfield alignment, let alone practiced fitting its run gaps. At 578 plays this book is larger than only 3% of the 64 offensive team playbooks, so you are not getting volume, you are getting a tight Shotgun core plus a rare heavy wrinkle. The game plan it supports is simple: live in Shotgun 11 personnel, grind clock with I Form and Maryland I power runs when you are ahead, and punch it in from Goal Line Offense.

Scheme Fit

This book wants a quarterback comfortable operating from Shotgun on the majority of snaps with enough accuracy to hit Spot and Flat throws in rhythm, since 371 of the 578 plays start there. The heavy side needs a real fullback and big-bodied blockers to make FB Dive, 0 1 Trap and the Power and Counter calls from I Form, Maryland I and Strong I worth running, plus a back with vision between the tackles rather than a pure edge burner. Pick this playbook if you want a Shotgun-based passing attack with a legitimate 23 and 30 personnel closing package, and if you specifically want a rare Maryland I wrinkle that your opponent has not repped.

Example Plays from this Playbook

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Strengths

  • Maryland I shows up in just 5 playbooks out of 236, so opponents get no reps against its 21 plays of Power, Counter and Toss action, and user defenders routinely misfit the gaps on first viewing
  • 371 Shotgun plays across 22 sets means you can build a full audible package inside one formation family and flip between Spot, Flat and Cover 3 Beater concepts without ever leaving the gun look
  • 93 combined plays across I Form, Maryland I, Strong I and Goal Line Offense give you a genuine clock-killing heavy package in 21, 22, 23 and 30 personnel, something a pure spread book cannot offer when you are protecting a lead
  • Motion is a listed concept, which pairs with the Shotgun volume to let you diagnose man versus zone pre-snap and then hot route into the Flat or Spot answer you already have called
  • Singleback's 111 plays across 9 sets bridge the two extremes, so you can run Play Action out of a look that shows the same run threat as your I Form calls

Weaknesses

  • At 578 plays this is larger than only 3% of the game's 64 offensive team playbooks, so once an opponent maps your Shotgun sets there is very little unseen material left in the book
  • 64% of the sheet is Shotgun, which telegraphs pass on obvious passing downs and invites heavy nickel and dime pressure looks without much punishment available
  • Strong I carries just 9 plays in a single set and Goal Line Offense just 15, so the true short yardage menu is small enough to be scouted after a couple of games
  • Hail Mary is 3 plays across 2 sets, which is fine as an end of half tool but offers nothing as a real four minute or two minute variation
  • The heavy formations lean on Power, Power Run, Counter, Toss and Dive, all interior and off tackle concepts, so a defense that crashes the box and keeps a user in the run fit takes away the entire I Form and Maryland I package at once

Usage Tips

Build your primary audible package out of Shotgun since 22 of the 41 sets live there, and load one Spot concept, one Flat concept and one Cover 3 Beater so you can answer any coverage shell from the same alignment on second and medium

Save Maryland I for third and short and four minute offense specifically, because its 21 plays are the least practiced look in the game and the surprise value evaporates if you show it on first and ten all game

Use Singleback on first down to keep Play Action honest, then flow into I Form Counter Weak or Power when the safeties start creeping down off your Shotgun tendencies

Call Goal Line Offense inside the five and lean on FB Dive out of 23 personnel, but rotate to the Toss and Power calls from Strong I so the 15 play goal line package does not become fully predictable

Tag Motion on your Shotgun calls to read coverage, then hot route the back into the Flat when the defender follows across the formation and you have confirmed man

Formations in this playbook

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