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Team Playbook

NFL Live Broncos Offense

TeamOffense
View the Denver Broncos Team Hub
9Formations
43Sets
558Plays

Overview

NFL Live Broncos Offense is functionally the same book as Broncos Offense. The variant data shows all 558 of its plays shared with the sibling cut and zero sets different, so whatever you learn in one transfers directly to the other. Pick either based on which label you prefer in the menu, not on content. The rest of this breakdown applies equally to both.

The playbook is built around the gun. Shotgun carries 351 of its 558 plays (63%) across 22 sets, which makes it a spread passing book first. Singleback is a distant second with 93 plays (17%) across 9 sets. Pistol adds 33 plays (6%). The under center run package is thin: I Form and Strong I have 24 plays each, Weak I has 9, Full House has 9, and Goal Line Offense has 12. Concept coverage leans toward layered passing (Wheel, Drag, Crosser, Post, Corner, Deep Cross, Block and Release) plus a play action layer. The ground game is compact, built on Dive, Counter and trap looks like Counter Lead, Counter Weak, FB Dive and 0 1 Trap.

The game plan it supports is a Shotgun driven passing attack that spreads defenses with 11 and 10 personnel and attacks zone with crossers and deep cross flood combos like Dash Flood. It can shrink into 21, 12, 13, 23 and even 32 personnel for short yardage and clock control. Full House is the standout wrinkle, since only 9 of the game's 236 playbooks carry it. That gives you a three back power look most opponents rarely have to prepare for.

Scheme Fit

NFL Live Broncos Offense wants a quarterback with strong short and medium accuracy who can process crossers and flood reads quickly out of the gun, plus route running receivers and a pass catching back who can win on Wheel and Block and Release routes. You also need at least one capable fullback and sturdy blockers for the Full House, Strong I and Goal Line packages. It fits a player who wants a pass first, spread identity but still wants a rare power run change up for short yardage and closing out games.

Example Plays from this Playbook

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Strengths

  • Deep Shotgun inventory: 351 plays across 22 sets means you can run the same core route combos (Drag, Crosser, Deep Cross, Wheel) from many different alignments, so an opponent cannot key a single gun look to predict the concept.
  • Rare Full House access: only 9 of 236 playbooks have Full House, so its three back counters and dives present a run fit most users have never schemed against, which is ideal for converting 3rd and 1 or icing a game.
  • Wide personnel range from 10 to 32: you can sub from four wide spread looks to 23 and 32 heavy packages without leaving the book, which lets you force defensive formation subs and punish users who stay in nickel against heavy personnel.
  • Built in zone beater structure: Deep Cross, Corner and Post concepts paired with flood looks like Dash Flood stretch Cover 3 and Cover 4 vertically and horizontally, and hot routing a drag under them gives a quick outlet against the blitz.
  • Play action and Block and Release tags from Singleback and Pistol let you hold second level defenders with a run fake, then leak a back or tight end into space against users who crash on the run read.

Weaknesses

  • Heavy Shotgun lean is readable: with 63% of plays in the gun, an opponent who sees you align in Shotgun can safely play pass first coverage, and the book gives you relatively few gun runs to punish light boxes.
  • Thin under center run game: I Form, Strong I and Weak I combine for only 57 plays, so your downhill power package gets predictable fast and a user controlled linebacker can sit on Dive and Counter tendencies.
  • Limited Pistol depth: 33 plays across 2 sets is not enough to build a full Pistol run and play action identity, so it works as a change up, not a base.
  • Small short yardage menu: Goal Line Offense has just 12 plays in 1 set and Full House only 9, so opponents who film your red zone calls will see repeats quickly unless you lean on motions and flips.
  • Hail Mary is minimal: with 3 plays across 2 sets, end of half desperation options are bare, so you must rely on Shotgun deep concepts like Post and Deep Cross to steal chunk yardage late.

Usage Tips

Build your base audible package in Shotgun: set a Drag or Crosser concept as your man beater, a Deep Cross or Dash Flood style flood as your zone beater, and a Counter as your run check so one formation handles 1st and 10 and 2nd and medium.

On 2nd and short or 3rd and 1, flip out of the gun into Strong I or Full House and call Counter Weak, FB Dive or 0 1 Trap. The personnel change often catches opponents still in nickel or dime.

Use Singleback play action on 1st down after you have established the Dive and Counter, then hot route the Block and Release back or tight end to the flat when the defense brings a nano blitz off the edge.

In the red zone, alternate Goal Line Offense and Full House to keep your 12 short yardage calls from repeating. Motion a back or tight end pre snap to reveal man or zone before the snap.

Mix Pistol sets on 1st and 10 as a tendency breaker. The shared run and play action looks from the offset alignment keep a user linebacker honest before you return to your Shotgun passing base.

Formations in this playbook

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