Playbooks

Playbook

Benkert Offense

OtherOffense
6Formations
20Sets
267Plays

Overview

The Benkert Offense is a 267 play offensive specialty playbook, larger than 80% of the game's 26 offensive specialty books. It is built around a Shotgun passing attack backed by real downhill run support. Shotgun carries 162 plays (61%) across 10 sets, so most of your snaps come from the gun with enough set variety to change looks without leaving your core concepts. The concept list shows what those sets are meant to do: drags, crossers, flats, slants, hitches, spots and posts, plus dedicated Cover 3 beaters and block and release tags that let a back or tight end chip before leaking into a route.

The remaining 39% gives the Benkert Offense a physical second identity. Singleback adds 51 plays (19%) across 4 sets. I Form adds 27 plays across 2 sets, while Strong I and Goal Line Offense each add 12 plays in a single set, and a thin Hail Mary package covers end of half situations. Samples like FB Dive, Boomerang HB Off Tackle and 26 Duo show the ground game uses fullback and gap schemes, not only zone runs from the gun. Six personnel groupings, ranging from 11 to the extreme 23 package (2 RB, 3 TE, 0 WR), let you swing from spread to jumbo inside one book.

Choose the Benkert Offense if you want to spend most of the game in Shotgun and attack zone coverage with play action and horizontal route combos, but still want a credible heavy package to finish drives and run out the clock. Many gun heavy specialty books leave you with little under center. This one keeps Singleback, I Form and Strong I play action available so your run game can set up your shot plays.

Scheme Fit

The Benkert Offense wants an accurate, quick release quarterback who can work drags, crossers and spot concepts out of Shotgun, with enough play action touch to hit posts off the heavy looks. Its jumbo packages reward a roster with a powerful fullback, two or three tight ends who can block and release, and a downhill back for dive and duo runs. Pick it if you like living in the gun against zone but want a real 12, 13 and 23 personnel ground game to close out games.

Example Plays from this Playbook

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Strengths

  • Ten Shotgun sets holding 162 plays give you deep formation variety from the gun, so you can motion, shift and hot route the same drag, crosser and flat concepts from different alignments without your audible menu repeating itself.
  • Dedicated Cover 3 beaters paired with spot, post and hitch concepts give you pre-built answers when the defense sits in three deep, which lowers how often you have to fix a play at the line with custom hot routes.
  • Play action is spread across Shotgun, Singleback and I Form, so the run fakes carry weight because you actually run from those looks with plays like FB Dive, 26 Duo and Boomerang HB Off Tackle.
  • Six personnel groupings, including 13 and the rare 23 package with zero receivers, let you use formation subs to force defenses into base or goal line personnel and then attack mismatches with block and release tight ends.
  • At 267 plays, the book is larger than most offensive specialty playbooks, so you can build a full Shotgun audible package and still keep separate short yardage and four minute packages.

Weaknesses

  • With 61% of the book in Shotgun, a defense that sees gun keys nickel or dime and pass rush, so your Shotgun runs need to be sharp or opponents will ignore them and nano blitz freely.
  • Strong I and Goal Line Offense each have only 12 plays in a single set, so your short yardage and red zone calls are easy to scout and a user defender can learn your tendencies quickly.
  • I Form has only 2 sets and 27 plays, which limits under center play action variety for anyone who wants a traditional downhill identity for four quarters.
  • The concept list leans toward horizontal and zone beating routes (drag, crosser, flat, Cover 3 Beater) with no dedicated man beater tags, so against press man and Cover 0 you will depend on slant hot routes and quick reads.
  • The Hail Mary package has just 3 plays across 2 sets, giving you very few end of half options before you have to improvise from a standard Shotgun look.

Usage Tips

Build your base audible package from three or four of the 10 Shotgun sets. Use drag and crosser concepts on 1st and 10 and 2nd and medium, then save the Cover 3 Beater calls for obvious passing downs when the defense drops into three deep.

On 3rd and short or 4th and 1, go to Strong I or I Form for FB Dive and gap runs like 26 Duo. Show those looks early in the game so the matching play action stays believable later.

Use Singleback's 4 sets on 1st and 10 in plus territory to get play action posts off a run look. Motion a tight end across to identify man or zone before the snap.

Inside the 3 yard line, sub into Goal Line Offense or the 23 personnel package and mix a block and release tight end flat with the dive. The single Goal Line set is predictable, so alternate personnel instead of repeating the same call.

When protecting a lead in the fourth quarter, stay in I Form and Strong I to shorten the game, and save Shotgun hitch and slant calls for 3rd and medium conversions.

Formations in this playbook

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