Playbooks

Doubles Flex is a 2x2 Shotgun set built from 11 personnel (1 RB, 1 TE). The tight end is flexed off the line into a slot alignment on one side, paired with an outside receiver, while two wide receivers balance the opposite side. The running back sits offset next to the quarterback. Compared to standard Shotgun Doubles, where the TE is attached inline, flexing him out removes the obvious run strength indicator and forces the defense to declare how it will cover a big body in space. Nickel defenses must choose between putting a slot corner on the TE, which invites inside runs and power, or keeping a linebacker on him, which creates a speed mismatch on seams, crossers, and option routes.
The set's identity comes from its variety. Orbit motion looks (Orbit RPO Alert Swing, Orbit PA Y Cross, Orbit PA HB Wheel) move a receiver across the formation before the snap to shift leverage and reveal man or zone. The RPO package (RPO Peek Slant, RPO Zone Peek) punishes second-level defenders who sit in the box. The run game covers Inside Zone, Outside Zone, HB Mid Draw, Read Option, and 45 Quick Base, all run from a spread look with the TE's blocking value stretched to the edge. Dual slip screens, a Flanker screen, and the Shark HB Wheel feed the third down back and gadget tags, so a pass-catching RB becomes a real weapon.
The passing tree covers every coverage shell. Four Verticals and Corner Strike stress single-high and Cover 2 safeties. Slants, Drag Unders, and Mtn Drag H-Choice beat man and blitz. Curl Flats, ATL Spot, Z Spot, and Flanker Drive give you high-low reads against zone. Redzone Scissors and Corner - Threat attack tight quarters near the goal line. Because the TE can be isolated in the slot on either side depending on how you flip the play, you can create TE-on-linebacker or TE-on-safety matchups on almost any down.
Pre-snap, read the defender over the flexed TE: a linebacker means throw at the TE on crossers and option routes, while a nickel or dime corner means check to Inside Zone or HB Mid Draw to attack the lighter box.
Use Orbit motion on early downs to identify coverage, then audible to Slants or Mtn Drag H-Choice on third and short against man, or to Curl Flats and ATL Spot against zone.
Against Cover 3 heavy opponents, run PA Dagger or Flanker Drive and hot route the RB to a flat to widen the curl-flat defender; against Cover 2, go Four Verticals and read the middle seam.
When you see a six or seven man pressure look, slide protection toward the overloaded side and hot route the TE to a quick slant, or check to HB Slip Screen to punish the blitz outright.
In the red zone, Redzone Scissors and Corner - Threat attack man and matchup coverage, while the RPO Zone Peek keeps defenses honest inside the 10 when users drop into the end zone.

























