Playbooks

Empty Base Flex

Specialists3DRBGadgetSLWR

Overview

Empty Base Flex is the Shotgun set that takes standard 11 personnel (1 RB, 1 TE, 3 WR) and empties the backfield completely. The halfback aligns flexed out wide or in the slot and the tight end detaches from the core. The QB stands alone in the gun with five eligible receivers spread across the field. Other Shotgun sets keep a back beside the quarterback. Empty Base Flex does not, so the defense has to declare its coverage before the snap. It also forces linebackers and safeties to travel with skill players, which removes the extra box defender opponents rely on against conventional 11 personnel looks.

The 3DRB and SLWR tags define how the set wins. A three-down back with real hands becomes a slot or outside receiver, and he often draws a linebacker in man coverage on Reload HB Wheel, Trail Shake, and Stick concepts. The slot receiver is featured on Divide Slot Fade, Jailbreak Slot Screen, Shock WR Option, and Y Shallow Cross, which gives your best interior separator free releases against nickel and dime defenders. The Gadget tag reflects the Reload and Mtn motion packages. Reload plays motion the back into the backfield for Reload Inside Zone, Reload HB Sweep, and Reload PA Flood. Mtn plays shift receivers into switch releases and stacks that break up press coverage.

The playbook covers quick game (Stick, All Hitch, Stick N Nod, Choice Stick Nod), vertical stress (Verticals, Mtn Switch Verts, Corner Up, Redzone Up), and flood and high-low reads (Deep Flood, Middle Hi Lo, Levels Switch, Mtn Switch Flood). QB Draw and RPO Q Draw looks punish light boxes. Because the defense has to show its hand against empty, every snap starts with a clean pre-snap read: count the box, identify the shell, and attack the matchup the defense gives you.

Strengths

  • Empty alignment forces the defense to declare man or zone pre snap, since linebackers who travel with the flexed RB and TE signal man coverage and give you an easy read before choosing between man beaters like Mtn Switch Verts and zone beaters like Deep Flood
  • The flexed 3DRB draws linebacker matchups in man, and Reload HB Wheel, Trail Shake, and a hot routed wheel or slant on the back consistently win against Cover 1 and Cover 0 when the linebacker has to carry him vertically
  • Mtn Switch and Levels Switch concepts use stacked and switch releases that create natural rubs against press man, so the SLWR gets clean releases without you manually hot routing picks
  • RPO Q Draw Bubble, RPO Q Stick Draw, and QB Draw punish defenses that drop seven or eight into coverage against empty, because a five man box leaves open running lanes for a mobile QB
  • Quick game concepts like Stick, All Hitch, Stick N Nod, and Choice Stick Nod give you a three step answer to Cover 3 and Cover 4 on any down, with fast reads that stress flat and hook defenders horizontally

Weaknesses

  • Only five blockers stay home, so any Cover 0 or overload blitz with six or more rushers gives an unblocked defender a free lane to the QB unless you hot route a quick slant or motion Reload to add a blocker
  • Nano blitzes from the edge and user controlled linebackers mugging the A gaps can collapse the pocket before deep developing concepts like Deep Flood, Corner Up, and Verticals Under reach their break points
  • The run game depends on Reload motion or QB keepers, so experienced opponents key on the motion and fill the box once the back shifts in, and Reload tendencies become predictable if they are overused
  • A user controlled safety or robber hanging over the middle can take away Middle Hi Lo, Y Shallow Cross, and Stick N Nod reads, because empty concepts funnel a lot of targets into the short middle
  • Matchup advantages disappear against dime and quarter personnel, since defensive backs cover the flexed RB and TE much better than linebackers, which removes the main mismatch the set is built around

Usage Tips

Before every snap, check whether the linebackers follow the flexed RB and TE out wide, because traveling linebackers mean man coverage and you should audible to Mtn Switch Verts, Divide Slot Fade, or Reload HB Wheel

If the defense shows five or fewer in the box with two high safeties, check to RPO Q Stick Draw or QB Draw, especially on 2nd and medium when coverage is backing off to protect the sticks

On 3rd and short against zone, go to Stick or Choice Stick Nod and read the flat defender, throwing the stick route if he widens and the flat if he sinks under the stick

Against heavy blitz looks, slide protection toward the overload and hot route the SLWR to a quick slant, or use Jailbreak Slot Screen and WR Screen to punish defenders who fly upfield past the screen

In the red zone, use Redzone Up and Omaha Fade Under to isolate your best contested catch receiver on the backside fade while the underneath routes hold the linebackers, and throw the fade early before safety help can rotate over

Plays (35)

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