Playbooks

Y Trips Wk

Specialists3DRBGadgetSLWR

Overview

Y Trips Wk is an 11 personnel Shotgun set that puts the tight end (the Y) inside a three receiver surface, with the running back offset to the weak side and the X receiver isolated backside. Compared to standard Gun Trips looks with three wideouts to one side, this alignment keeps a tight end in the structure. Defenses have to respect a legitimate run threat and a big body working the seam, flat, and corner. Offsetting the back weak also balances the formation: the RB becomes a real checkdown, slip screen, and angle route threat away from the trips, so the defense cannot simply rotate everything to the strength.

The play list is one of the deepest in the Shotgun formation. It covers quick game (Slants, Stick, Quick Unders), full field progressions (Dagger Y Whip, Levels Y Corner, Y Cross Flood), shot plays (PA Shot Go's, PA Post Cross Shot, Four Verticals), and a complete RPO and run menu (RPO Peek Slant, Mtn RPO Base Alert Smash, Inside Zone, Outside Zone, HB Counter, 5 6 Trap). Tags for 3DRB, Gadget, and SLWR tell you this set rewards a pass catching back, a versatile chess piece, and a quick slot who can win option routes and crossers.

The matchup value comes from where the Y lines up. Against base personnel, the TE draws a linebacker in man, which the Y Corner, Y Trail, and Drive Y Seam concepts attack immediately. Against nickel or dime, you keep enough mass to run Inside Zone and Same Side Zone into lighter boxes. The isolated backside X gets true one on one looks when the defense overplays trips, which is exactly what Curls X Go, Dig X Comeback, and Goalline Fade are built to punish.

Strengths

  • The trips surface with a TE at #3 stresses Cover 3 and Cover 4 rules: Levels Y Corner, Y Cross Flood, and Cheat Strong Flood create high low reads on the flat and curl defenders that are hard to user without leaving a window open.
  • The isolated backside X is a built in man beater. When the defense rotates safety help to trips, Curls X Go, Dig X Comeback, and PA Shot Corner give you a clean one on one throw with a single pre snap read.
  • It has an elite RPO and run menu for an 11 personnel spread look. RPO Peek Slant, RPO Zone Peek, Mtn RPO Base Alert Smash, and RPO Buck Alert Smoke let you punish light boxes or overplaying linebackers without calling a separate run formation.
  • The weak side RB offset produces strong backside answers. Y Stick HB Angle, Mtn Smash HB Angle, and HB Slip Screen isolate the back on a linebacker away from trips, and HB angle routes are among the most reliable man beaters in the game.
  • The variety of mesh and crossing concepts (Mtn Mesh, RZ Mesh Crossers, Cheat Crossers, Philly Slot Cross) naturally creates rubs against man coverage and cover 0 pressure, especially near the red zone.

Weaknesses

  • With the RB offset weak and a TE in the route, overload blitzes to the trips side can outnumber your protection. Nano pressure off the edge often gets home before deeper concepts like Four Verticals or PA Post Cross Shot finish developing.
  • Trips alignment is a strong tendency tell. Good opponents check to trips side coverage adjustments or Cover 3 Buzz and use a user defender to sit on the Y Corner or the flat, taking away your primary reads.
  • The isolated X is easy to double with a pre snap shaded safety or a user robber over the top, which can erase your backside man beaters if you do not have a legit WR1.
  • The set depends on the TE's route running and speed. A slow inline tight end cannot separate from a linebacker or nickel in man, and that weakens Y Trail, Drive Y Seam, and Panther Y-Corner.
  • Play action rollouts like Mtn PA Smash Scissors and PA Ohio X-In N Up turn your back on the weak side edge, so a spy or backside contain defender can make a sack or hurried throw on a bootleg.

Usage Tips

Before the snap, read the safety over trips. If he rotates down or the defense shows single high, go to Curls X Go or Dig X Comeback and target the backside X. If both safeties stay high and the box is light, audible to Inside Zone or an RPO.

On 3rd and short to medium, Stick, Y Stick HB Angle, and Spacing Snag give you a quick man and zone answer. Hot route the back to an angle or wheel if you see a linebacker walked up on him.

Against heavy blitz or Cover 0, call Mtn Mesh, Cheat Crossers, or Quick Slants and slide protection toward the trips side. Consider hot routing the TE to block if the edge pressure keeps coming.

Use the RPOs as run game constraints early. Once the defense starts crashing the box against RPO Peek Slant or Mtn RPO Base Alert Smash, come back with PA Shot Go's or PA Post Cross Shot off the same look.

In the red zone, Goalline Fade and Slot Fade attack tight single coverage, while RZ Mesh Crossers and Y Corner H Option punish zone. Motion the slot to see whether a defender follows, which confirms man or zone before you pick a side.

Plays (100)

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