Playbooks

Y Trips Wk is Shotgun's weak side trips alignment, stacking three receivers to one side with the tight end aligned as the Y in the bunch-adjacent slot and the back offset to the passing strength. The "Wk" designation matters because the trips side sets away from the traditional strong side, which forces the defense to either flip its coverage strength or live with a mismatched rotation. Out of 11 personnel you get a legitimate three-receiver look with a tight end who can flex, block down on zone runs, or run the Y Out, Y Corner, and Y Seam concepts that headline this set's route tree.
Read the safety alignment first: single high means go to Four Verticals, Sluggo Seam, or Corner Strike; two high means attack the middle with Y Shallow Cross, Drive Y Seam, or Quick Short Post.
Motion the backside receiver across to identify man or zone, then hit RPO Peek Slant or RPO Zone Peek if the box stays light and the defender chases.
On third and medium, Spacing Snag and Y Stick HB Angle give you two quick option answers that beat both man and spot drop zone without holding the ball.
Hot route the running back to a block or an angle route against nano blitz looks, since the protection out of this set cannot absorb a weak side overload without help.
In the red zone, lean on Goalline Fade, Slot Fade, RZ Mesh Crossers, and Y Fork, then use play action with PA Y-Out or PA Bears Y-out after you have established Inside Zone and Same Side Zone.








































































