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Breakdown

HB Cross Screen out of Shotgun Y Trips Wk is a designed screen pass built to attack aggressive pass rushes and man coverage with numbers in space. The three receivers to the trips side run vertical or crossing routes to pull defenders and clear the underneath area while the offensive line sets up a screen wall to the opposite side, letting the HB slip out and cross the field behind the blockers. This is a screen play at its core, functioning as both a man beater against blitz-heavy fronts and a change of pace call, with the primary read being the HB out of the backfield first, then peeking to the trips side crossers only if the screen is sniffed out.

Defensive Reads

Pre-snap, check for blitz indicators like linebackers creeping to the line or a defensive back showing walk-up pressure, since aggressive fronts are the primary trigger for calling this screen. Watch safety depth and shell type, a two high shell with soft zone linebackers sitting underneath is the biggest threat to this play because those defenders can read the screen and close space quickly. Post-snap key any user-controlled defender spying the backfield or sitting in a lurk technique near the line of scrimmage, since a smart user can jump the screen lane and blow up the HB before the wall forms. Man coverage with off-ball linebackers chasing the trips side crossers is exactly what this screen wants, since it pulls those defenders away from the HB release point. Zone defenses with disciplined linebacker drops or a defense showing Tampa 2 with a rat in the middle of the field can sit on the screen and force a checkdown into traffic, so avoid this call against those shells unless you have already set up the tendency with other screens.

Usage Tips

Call this play on early downs or in second and long situations where defenses expect a dropback pass and are more likely to bring pressure.

Before the snap identify if the defense is showing blitz or crashing the edge, since fast pursuit from the defensive line and linebackers actually helps the screen develop by removing defenders from the throwing lane.

Let the play fully develop before throwing, do not force the HB Cross Screen against a spy or a defense sitting in a soft zone shell, since those alignments allow defenders to read screen and jump the route.

Pair this call with HB Slip Screen and WR Screen earlier in a drive to condition the defense into keying screens, then hit them with RPO Buck Alert Smoke or PA Y-Out from the same Y Trips Wk set once they start crashing hard.

Use the trips side crossers as a manual outlet by switching user control to a linebacker in man coverage if you see the HB getting picked off at the line, since blown screen reads can be bailed out with a check to the shallow crosser.

Other Plays in Y Trips Wk

Other plays in Y Trips Wk
PlayDiagramOpen
5 6 Trap
Cheat Comebacks In
Cheat Crossers
Cheat HB Draw
Cheat Slot Cross
Cheat Strong Flood
China Smash
Comebacks
Corner Strike
Curls
Curls Combo
Curls X Go
Dagger Y Whip
DBL Ins
Dig X Comeback
Divide Y Hitch
Drive Y Seam
Empty Post Cross
Empty Post Cross Wheel
Empty Post Dagger
Fl Dig
Fl Short Dig
Fork Y Drag
Four Verticals
Four Verticals Fix
Goaline Fade
Goalline Fade
HB Base
HB Counter
HB Draw
HB Mid Draw
HB Slip Screen
Inside Attack
Inside Zone
Levels Switch
Levels Y Corner
Levels Y Out
Mtn Mesh
Mtn PA Smash Scissors
Mtn RPO Base Alert Smash
Mtn Seam Swirl
Mtn Smash HB Angle
Outside Zone
PA Bears Y-out
Packer Slants
Packer Slot Seam
Packers Smash
Packer Unders
Panther Y-Corner
Panther Y-Drag
PA Ohio X-In N Up
PA Post Cross Shot
PA Read
PA Shot Corner
PA Shot Go's
PA Texans Y-out
PA Under
PA WR In
PA Y-Out
Philly Slot Cross
QB Wrap
Quick Fork Zig
Quick Short Post
Quick Unders
Read Option
Reverse
RPO Base Alert Lookie
RPO Buck Alert Smoke
RPO Peek Slant
RPO Zone Peek
Seam Comebacks
Shock H Option
Slants
Slot 2 Buc
Slot Drive
Slot Fade
Sluggo Seam
Stick
Stick N Nod
Strong Flood
Texans Deep In
Under
Vikings Drive
WR Mid Screen
WR Screen
Y Corner H Option
Y Cross Flood
Y Fork
Y Shallow Cross
Y Stick HB Angle
Y Trail