Playbooks

Levels Y Corner runs out of Shotgun Y Trips Wk with a trips side stacked to the right and a single receiver split left. The lone wideout runs a deep out breaking route while the backfield HB releases into a swing/flat route to the left, giving the quarterback an easy checkdown outlet. On the trips side, the inner slot runs a corner route into the deep outside third, the middle receiver runs a levels dig underneath crossing the field, and the Y (TE) climbs vertically off the line before breaking into a deep crossing route that stretches the opposite hash. This is a classic Levels concept married to a corner route, making it a strong Cover 2 beater since the corner route occupies the deep half defender while the levels dig sits in the vacated zone behind the underneath defenders. The primary read starts with the corner route to see if the deep safety commits, then works down to the levels dig, and finishes with the HB swing as the checkdown.
Watch the deep safeties at the snap, if both safeties bail to their respective halves it confirms Cover 2 and the corner route should hold the far safety while the dig sits underneath. Key the flat defender or cornerback on the trips side, if he sinks with the corner route he opens the window for the levels dig to work into open grass. Against Cover 3 or a single high safety, the corner route becomes contested since only one defender has to cover a larger deep third, so be ready to check down to the HB swing quickly. If the defense shows blitz with linebackers crashing downhill or a nano blitz look off the edge, the HB swing route is the immediate answer since it releases outside the pressure and gets the ball out fast. Look for a user controlled defender flying to the flat or spying underneath, that lurk threat can jump the levels dig if the quarterback holds the ball too long, so timing the throw to the dig before the defender reacts is critical.
Pre-snap, identify whether the defense is showing a two high shell before the snap since this play is built to attack Cover 2 with the corner route stretching the flat defender and safety vertically.
If the defense shows man coverage, hot route the dig runner into a quicker in cut or use motion to get a free release against a press corner, since the levels concept can bog down against tight man coverage with no natural rub.
Use the HB swing route as your answer versus blitz looks, it releases immediately to the flat and gives the QB a hot throw option against pressure without needing to hold the ball for the deeper routes to develop.
Pair this play with Levels Y Out or Levels Switch in the same set to keep the defense guessing on which route breaks vertical off the mesh point, forcing linebackers to hesitate on their zone drops.
Best called on second or third and medium situations where the dig route has room to sit down in the soft spot of a Cover 2 shell, use it on early downs to set up the play action version PA Y-Out later in the drive.







































































