Playbooks

Breakdown

Quick Fork Zig is a trips-based quick game concept out of Shotgun Y Trips Wk with 11 personnel. The backside X runs a deep zig across the field as the primary vertical answer, while the trips side stacks a pin route breaking outside, a corner breaking route underneath it, and a shallow drag from the inside slot crossing the field low, with the RB checking down into the middle void. This is a zone beater built to attack the middle of the field void and hi-lo the flat defender, with the zig as the big-play window if the deep half opens up and the underneath crossers as the quick outlet progression.

Defensive Reads

Pre-snap identify if the defense shows two high safeties, since that squeezes the zig route and forces the quarterback into the shorter trips-side combo. Watch the flat defender on the trips side, if he widens with the pin route the corner route sitting underneath opens up for an easy completion. Key the middle linebacker depth, a shallow drop from him opens the shallow drag for a big gain after the catch. User-controlled defenders sitting in a deep third or playing lurk over the crossers can jump the drag or the zig, so quarterbacks need to see if that defender bites on run action or eyes the backfield before releasing. Man coverage with no safety help over the top gets exposed by the zig, but a robber defender sitting in the middle of the field can undercut both the drag and the zig if he reads the quarterback's eyes.

Usage Tips

Use this on early downs or third and short when defenses are likely to sit in zone shells since the crossing routes and zig exploit soft zone drops. Pre-snap, check for two deep safeties or a single high look, if it is single high the zig has a clean lane against the vacated deep half. Hot route the RB into a wider flat route against man coverage since the natural check down flat area gets clogged when a linebacker follows him man to man. Sequence this play with Y Fork or Fork Y Drag from the same set so the defense sees similar route stems out of trips and has to guess between the zig and the underneath combo. Attack blitz-heavy teams with this since the quick drag and pin route give the quarterback an immediate answer if the fourth or fifth rusher gets home fast.

Other Plays in Y Trips Wk

Other plays in Y Trips Wk
PlayDiagramOpen
5 6 Trap
Cheat Comebacks In
Cheat Crossers
Cheat HB Draw
Cheat Slot Cross
Cheat Strong Flood
China Smash
Comebacks
Corner Strike
Curls
Curls Combo
Curls X Go
Dagger Y Whip
DBL Ins
Dig X Comeback
Divide Y Hitch
Drive Y Seam
Empty Post Cross
Empty Post Cross Wheel
Empty Post Dagger
Fl Dig
Fl Short Dig
Fork Y Drag
Four Verticals
Four Verticals Fix
Goaline Fade
Goalline Fade
HB Base
HB Counter
HB Cross Screen
HB Draw
HB Mid Draw
HB Slip Screen
Inside Attack
Inside Zone
Levels Switch
Levels Y Corner
Levels Y Out
Mtn Mesh
Mtn PA Smash Scissors
Mtn RPO Base Alert Smash
Mtn Seam Swirl
Mtn Smash HB Angle
Outside Zone
PA Bears Y-out
Packer Slants
Packer Slot Seam
Packers Smash
Packer Unders
Panther Y-Corner
Panther Y-Drag
PA Ohio X-In N Up
PA Post Cross Shot
PA Read
PA Shot Corner
PA Shot Go's
PA Texans Y-out
PA Under
PA WR In
PA Y-Out
Philly Slot Cross
QB Wrap
Quick Short Post
Quick Unders
Read Option
Reverse
RPO Base Alert Lookie
RPO Buck Alert Smoke
RPO Peek Slant
RPO Zone Peek
Seam Comebacks
Shock H Option
Slants
Slot 2 Buc
Slot Drive
Slot Fade
Sluggo Seam
Stick
Stick N Nod
Strong Flood
Texans Deep In
Under
Vikings Drive
WR Mid Screen
WR Screen
Y Corner H Option
Y Cross Flood
Y Fork
Y Shallow Cross
Y Stick HB Angle
Y Trail