Playbooks

Breakdown

Quick Fork Zig is a trips-based quick passing concept out of Shotgun Y Trips Wk with 11 personnel. The backside X runs a deep zig from the isolated side, crossing the field as the primary read, while the trips side gets a fork concept with the outer receiver running an out and drag combo underneath and the slot working a shallow drag into the middle. The TE or inside trips receiver releases into a short crossing route to occupy underneath zones, making this a quick zone beater that punishes teams sitting in Cover 3 or Cover 4 shells with soft underneath coverage. The progression starts with the deep zig for an explosive shot, then works down to the drag and out combo on the trips side if the zig is capped.

Defensive Reads

Read the middle of the field pre-snap, if the safety rotates to the trips side before the snap, expect single high coverage and look immediately to the backside zig for a one-on-one matchup. Watch the underneath linebackers at the snap, if they sink into zone drops rather than pressing the drag routes, the shallow crossers on the trips side will be open quickly for a safe completion. Identify man coverage by checking if corners are lined up tight and mirroring receiver releases, since man coverage negates the drag combo but leaves the deep zig vulnerable to a blown assignment or missed jam. Watch for a nano blitz or edge pressure off the weak side, since the quick game design of this play is built to get the ball out fast against blitz-heavy defenses that overload one side. Cover 3 zone with a hard flat defender can jump the trips side drag combo, so be ready to reset the read back to the zig if the underneath defender sits on the shallow crosser.

Usage Tips

Take a pre-snap look at the safety alignment before the snap, if both safeties are deep and the corners are playing off, the zig route to the isolated X has a strong chance to break open against Cover 2 or Cover 4 shells.

Use the play on early downs like first or second and short to medium yardage since the deep zig is a chunk play but the underneath drags give you a safe checkdown against tighter coverage.

Hot route the flat runner on the trips side to a flat or corner route if you see man coverage across the board, this gives you a quicker access throw against blitzes.

Pair this play with Fork Y Drag or Y Fork in your call sheet since the mirrored route concepts on the trips side create hesitation for defenders trying to jump the wide receiver screen or drag combo.

Combine with Curls X Go or Levels Y Out on the next snap to keep the defense guessing between quick game and shot plays off similar trips formations.

Other Plays in Y Trips Wk