Playbooks

Receiver routes

Depth-chart slots are shown as they line up in the base package for this set.

See this play with a team's players
PlayerSideRoute
HB1LeftSlip Screen
WR3RightStreak
WR1LeftFade
WR2RightStreak
TE1RightDeep Cross

Read progression

  1. HB1 left, Slip Screen
  2. WR3 right, Streak or WR1 left, Fade or WR2 right, Streak or TE1 right, Deep Cross

Breakdown

HB Slip Screen out of Shotgun Y Trips Wk sends three receivers vertical to clear the underneath area while the offensive line shows pass pro before releasing to set up a wall in front of the HB. The lone TE/WR to the boundary runs a deep comeback breaker to hold the corner, and the running back slips out to the flat behind the line for a screen with blockers stacked in front. This is a classic screen play designed to beat aggressive pass rush and man pressure, with the primary read being the HB in the flat once he clears the box, and the blocking wall developing in front of him as the second read for where to cut.

Defensive Reads

Watch for defenders keying the backfield instantly, since any linebacker who stays home and reads the RB is your biggest threat to blow this up. Identify blitz packages pre-snap by counting defenders on the line, because this play is designed to counter aggressive nano blitzes and edge pressure. If you are on defense, user a linebacker or slot corner with eyes on the backfield and let him sit in the screen lane rather than dropping deep with the trips routes. Cover 0 and man blitz concepts are the most vulnerable shells since all coverage defenders are occupied deep, leaving no one to react to the flat. Zone concepts with a spy or a linebacker reading mesh point can undercut the screen if the defender does not bite on the initial pass set from the offensive line.

Usage Tips

Call this play when you see pre-snap blitz indicators like defenders creeping to the line or a heavy box count, since the screen naturally punishes overpursuit.

Snap the ball quickly against man coverage or Cover 0 looks because the trips receivers occupying deep defenders buys extra time for blockers to set the wall.

Avoid calling this into a heavy zone shell with linebackers sitting short, since spot droppers can jump the screen lane before blockers get out.

Pair this with HB Cross Screen or WR Screen earlier in a drive to condition the defense to bite on run fakes and blitz calls, then hit this slip screen once you have identified an aggressive tendency.

Use manual control on your lead blocker to seal the first defender who reads screen quickly, since AI blocking can whiff on quick-trigger linebackers.

Other Plays in Y Trips Wk