Playbooks

Mtn Mesh is a trips-based mesh concept out of Shotgun Y Trips Wk that puts stress on man coverage with two crossing routes underneath. The trips side runs a classic mesh with the shallow drag crossing under a deeper crosser, while the backside X runs a corner route and the two trips receivers stem vertical before breaking outside on deep comebacks. The lone in-line blocker to the boundary releases on a shallow drag that meshes with the trips crosser, creating natural rubs against man defenders. Primary read starts with the mesh crossers underneath, then works to the backside corner route if the shallow picks are covered.
Identify the coverage shell before the snap, single high safety alignment often signals man coverage which is exactly what this mesh concept is designed to punish. Watch the flow of the linebackers at the snap, if they widen to trail the crossers rather than sitting in zone drops you know it is man and the mesh will pop open. Key the corner over the backside X route, if he sinks deep and outside he can take away the corner route and force you back to the mesh underneath. Look for a user-controlled lurk defender sitting in the shallow zone between the crossers, this is the biggest threat to blowing up the mesh timing. Zone heavy shells like Tampa 2 or a sunk middle linebacker in Cover 3 can clog the shallow crossing lanes, so be ready to reset to the corner route or check down against those looks.
Attack man coverage first since the mesh rub is designed to hang up trailing defenders and create natural separation.
Check pre-snap for MLB depth, if he sits shallow he can jump the drag route so be ready to climb the progression to the corner route immediately.
Use motion if available before the snap to identify man versus zone, if the defender follows across the formation you have a green light to work the mesh.
Pair this play with Mtn Same Side Zone or Mtn Seam Swirl in your play-calling sequence to keep defenders guessing between mesh crossers and vertical seam shots from the same trips look.
Best called on second or third and medium when defenses are likely to play man coverage or blitz, since the shallow crossers give the quarterback a quick answer against pressure.







































































