Playbooks

Breakdown

Goaline Fade is a trips based one on one fade concept designed to isolate your best jump ball receiver against a single defender near the goal line. Out of the Y Trips Wk set in Shotgun 11 personnel, the backside or boundary receiver runs a pure fade while the trips side occupies underneath and intermediate zones to clear out lurking defenders and prevent a safety from cheating over the top. This is a man beater at its core, and the primary read is simply targeting the fade winner on a back shoulder or high point throw, with no true progression since the play is built around one dominant matchup.

Defensive Reads

Identify if the cornerback on the fade side is playing press man or off man, since press man with no safety help is the ideal trigger to throw this route. Watch for single high safety alignment presnap, which confirms man coverage underneath and green lights the fade as your primary target. If you see two high safeties or a cloud corner rotation, the fade throwing window shrinks and you should look to your trips side checkdowns instead. On defense, user the deep half or deep third defender and stay on top of the fade release rather than biting on the underneath route combo from the trips side. Watch out for aggressive corner blitzes or safety disguised pressure at the goal line, since a quick jump on the snap count can force a rushed throw before the fade even develops.

Usage Tips

Only call this play inside the ten yard line or in true jump ball situations where you have a size or speed mismatch at receiver.

Check pre snap for single high safety looks or press man coverage on your fade target, since that confirms the one on one opportunity this play is designed to exploit.

If the defense shows two high shells or shows soft zone at the goal line, consider hot routing the fade to a quick out or slant to beat the underneath defender instead of forcing the fade.

Pair this play with Slot Fade or Corner Strike in the same set so the defense cannot key on the fade release every snap, keeping your play calling unpredictable near the goal line.

Use user controlled movement on the fade release to work the defender off his hip and give your quarterback a clean throwing lane on the high point throw.

Other Plays in Y Trips Wk