Playbooks

Breakdown

China Smash out of Shotgun Y Trips Wk stacks a smash concept on the trips side with a corner route from the outside slot receiver stemming vertically then breaking to the flag, while the inside slot runs the classic smash flat underneath it. The backside X runs a deep vertical up the sideline and the single receiver to the boundary works a deep crossing route to clear space underneath, with the HB checking release out of the backfield on a swing to the weak side as a checkdown. This is a Cover 2 beater by design, using the high low stretch of corner over flat to attack the deep half safety and the flat defender simultaneously, and the primary read progression starts with the smash corner route on the trips side before working down to the flat and over to the crosser if the corner is jumped.

Defensive Reads

Pre snap identify the safety alignment first, two deep safeties mean this play is live for the smash concept but single high changes the leverage on the corner route Watch the corner over the trips side at the snap, if he sinks with the corner route the flat route should be open underneath for an easy completion Key the flat or hook defender on the strong side, if he widens to the flat route jump underneath, the corner route behind him will be open for the deeper shot Cover 3 with a hard flat defender and deep third corner can shut down both the corner route and flat route, so check the deep crosser working away from the trips side as the escape valve Man coverage with no safety help over the top is where this play struggles most since the corner route has no natural leverage advantage, look to attack with the crosser or check down to the HB swing instead

Usage Tips

Look for two high safeties pre snap since this concept is built specifically to attack Cover 2 by putting the flat defender and deep half safety in conflict on the trips side

If the corner shows man coverage before the snap consider hot routing the flat route to a slant or the corner route to a fade to turn this into a quick man beater instead of forcing the smash read

Use this on second and long or third and medium since the deep crosser and corner route both need time to develop and the flat route offers a quick checkdown if the rush gets home early

Pair this with Curls X Go or Fl Dig from the same set to keep defenders guessing between smash concepts and dig or curl breaks that attack similar Cover 2 or Cover 3 shells differently

If the defense starts jumping the flat route after seeing this on tape once or twice, go back to it and immediately go over the top with the corner route since the flat defender will be sitting short

Other Plays in Y Trips Wk