Playbooks

Read Option out of Shotgun Y Trips Wk is a zone read run play with three receivers bunched to the weak side and a tight end plus one back stacked in the backfield. The diagram shows the QB and HB crossing in the mesh point with the read defender being the key to whether the QB keeps or hands off, while the offensive line steps play side to build a wall for either the give or the keep. This is a pure run play designed to attack light boxes and out leverage defensive ends who crash down too hard on the handoff fake.
As the defense, key the mesh point immediately at the snap since the offense is reading your defensive end assignment to decide keep or give. If you are the read defender, stay disciplined and do not commit hard upfield, squeeze the mesh point and force the quarterback to make a decision under pressure. Spy or user the quarterback with a linebacker if the CPU or opposing player has shown a tendency to pull the ball on this look. Stacked boxes with eight defenders in the box shut this down completely since the numbers advantage disappears for the offense. Watch for the trips side going unblocked on any perimeter blitz, since the offensive line is focused on the interior run fit and cannot help out wide.
Check the box count before the snap and only call this against six or fewer defenders in the box since the trips side pulls extra defenders out wide.
Watch the play side defensive end during the pre-snap alignment, if he is crashing hard on run plays every time you should plan to pull the ball and keep it outside.
Use the trips bunch look to bait the defense into thinking pass, then hit them with this run when they show a pass heavy personnel package on early downs.
Pair this with PA Read or RPO Buck Alert Smoke from the same set so the defense has to respect both the mesh point run action and the quick passing game off identical formation looks.
Best used on first and second down in normal or plus territory where defenses are still guessing between run and pass out of the trips weak formation.