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Quick Reference

In 1 playbook

Breakdown

5 6 Trap out of Shotgun Y Trips Wk is a power run play built on a trap blocking scheme, designed to bait a defensive tackle or edge defender upfield before pulling a blocker across the formation to seal him inside. This is a run play with 11 personnel that uses gap displacement rather than zone flow, and it works best against penetration-heavy fronts that shoot gaps aggressively. The primary read is the trap block itself: key the pulling lineman and follow him through the hole, working downhill through the initial crease before bouncing outside if the alley is clogged.

Defensive Reads

Watch for a defensive tackle who consistently gets upfield penetration, since the trap block is designed to use his aggression against him. Check linebacker depth before the snap, shallow linebackers who crash hard on run fits get sealed easily by the trap, while linebackers sitting back can fill the hole and blow up the play. Look for gap sound fronts or read and react defensive line stunts, since disciplined linemen who stay home neutralize the trap block advantage. Post snap, track whether the safety is rotating down into the box, an extra run defender can close the cutback lane and force a negative play. If the user controls a linebacker and sits in the trap hole rather than flowing with initial motion, abandon the design and cut the run outside immediately.

Usage Tips

Call this play against aggressive four man fronts and defenders that consistently shoot gaps, since the trap scheme exploits over pursuit and penetration.

Use pre-snap motion or a quick glance at the defensive tackle alignment to confirm you have a clean angle for the trap block before the snap.

Pair 5 6 Trap with HB Mid Zone and HB Counter earlier in a drive so defenders start keying zone flow, then hit them with the trap scheme to punish overpursuit.

On early downs like first and second and short, this play controls tempo and sets up manageable third down looks.

If the defense keys the trap block and starts sending a linebacker downhill immediately after the snap, bounce the run outside or cut back away from the flow to counter the blitz timing.

Other Plays in Y Trips Wk