Playbooks
Levels Y Out is a trips based Cover 2 beater run from Shotgun Y Trips Wk that stacks a deep in behind a shallow out on the trips side while the backside Y runs an out route to occupy the corner or flat defender. This is a pass play built on horizontal stretch and stacked reads, using the levels concept (in cutting behind out) to attack the seam between the flat defender and the deep half safety. The primary progression starts with the levels concept to the trips side, working from the underneath out to the deep in, then works back to the Y out on the backside as a hot route or checkdown against man pressure.
Check the deep safeties pre snap, two high alignment confirms Cover 2 or Cover 4 and signals the levels concept should be your first read. Key the flat or curl defender on the trips side after the snap, if he sinks with the underneath out route the deep in should have a clean throwing lane behind him. Watch for a user controlled linebacker sitting in the passing lane between the levels routes, this is the primary lurk threat that can jump the deep in route and bait a pick six. Read cornerback press alignment on the backside Y out, if the corner is playing tight man coverage the out route needs a hard break and ball placement to the sideline to avoid a jump throw. Against Cover 3 sky or man blitz looks, expect the trips underneath out to get taken away, use the backside Y out as your answer and be ready to check down quickly before the pocket collapses.
Identify Cover 2 shells pre snap by checking corner depth and safety width, this play is designed to split the deep half defender and the flat defender with the levels combo.
Against Cover 3 or man coverage, bail out to the backside Y out early since the trips side levels concept gets clogged by an extra underneath defender sitting in the passing lane.
Use this on second and medium or third and short situations where the defense is likely to sit in zone shells, the levels combo needs time to develop and works best without immediate interior pressure.
Pair this play with Levels Y Corner or Levels Switch in the same set to keep defenders guessing on whether the deep route breaks in or out, forcing zone defenders to hesitate on their drops.
If you see a nano blitz or edge pressure pre snap, hot route the trips out route to a quick slant or use a quick game answer like Quick Fork Zig from the same set to counter aggressive fronts.








































































