Playbooks
Franchise Playsheet
The Motion in the Ocean playbook is a 34 play franchise situational playsheet built around pre-snap movement and quick, defined reads. It is larger than 73% of the game's 42 offensive franchise playsheets, which gives you more answers per situation than most situational sheets. The concept list reads like a motion offense on a budget: Motion, Option Route, Mesh, Drag, Hitch, Corner and Streak, backed by a screen package that includes WR Screen and Bubble Screen looks. Everything here is designed to shift the defense before the snap, reveal the coverage, and get the ball out on time.
Shotgun carries the load with 17 plays (50%) across 2 sets, so half of your calls come from the gun in 11 personnel, where the mesh, drag, option route and screen concepts live. Singleback supplies 11 plays (32%) from a single set, which is your balanced 11 or 12 personnel home for play-action shots like Drive U Corner and for keeping the defense from sitting in nickel all game. Strong I is the smallest slice at 6 plays (18%) in 21 personnel, and it exists to give you a downhill identity with calls like Mtn Counter Solid, where motion sets the run strength before the snap.
Choose the Motion in the Ocean over a heavier gun sheet if you want a real under center complement to your spread passing game without giving up tempo. Across 11, 12 and 21 personnel you can force substitution mismatches, and the built-in motion concepts help you diagnose man versus zone before you commit to a read. It supports a rhythm passing game plan that uses screens and HB Draw as pressure releases and saves Strong I for short yardage and clock control.
The Motion in the Ocean wants a quick decision making quarterback with strong short accuracy, slot receivers with high route running and release to win on Mesh, Drag and Option Route concepts, and a back who can catch screens and hit HB Draw lanes. Tight ends who can both block and run a Corner route make the 12 personnel Singleback package dangerous, and a capable lead blocking fullback keeps the small Strong I package honest. Pick it if you like a rhythm passing attack that uses pre-snap motion to read coverage and wants a compact under center run game for short yardage.
Search every playbook by tag and personnel grouping, not just Motion in the Ocean.
Build your base audible package around the two Shotgun sets: keep a Mesh or Man Beater call, a Drag or Option Route call, a Bubble Screen and HB Draw on the audible wheel for 1st and 10 and all 3rd and short to medium situations.
On 2nd and long or 3rd and 7 plus against pressure, use motion from Shotgun to identify man coverage, then check to the Man Beater or Mesh concept; if the motion man is followed, hot route the slot to a drag or option route.
Call Singleback on early downs after a successful run to set up Drive U Corner and other Corner or Streak shots, especially when the defense subs into base against 12 personnel.
Reserve Strong I for 3rd and 1, 4th and short and four minute drill situations, using Mtn Counter Solid with motion to set the strength and chew clock while the defense is in heavy personnel.
When the opponent starts loading the box or bringing edge pressure against the gun, go to Screen Pass, WR Screen or HB Draw as a change up rather than forcing a deep read.
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