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Quick Reference

Breakdown

Lions Comebacks out of Singleback Ace 12 personnel is a comeback based dropback pass designed to attack cornerbacks playing off coverage or sitting in zone drops. The concept sends receivers vertically before snapping them back to the sideline, creating natural separation against corners who bail deep or squat in curl to flat zones. Primary progression starts with the outside comeback route to the field side, then works to the second comeback or backside option if the initial read is capped by an underneath defender or safety rotation, with the checkdown or drag from the 2 TE set as the final bailout.

Defensive Reads

Watch cornerback depth and hip angle before the snap, if they are backpedaling with no jump on the route stem you have a clean comeback window. Identify Cover 3 and Cover 4 shells since flat footed corners with deep zone drops are the primary coverage this play beats. Key the flat defender and curl to flat zone defenders post-snap, if they sink too deep on the vertical stem the comeback sits in the soft spot behind them. Man coverage with press alignment or aggressive jump routes from user controlled corners can undercut the comeback and jump the break, so avoid this play against known press man tendencies. Watch for late arriving safety help or a robber defender sitting in the middle of the field, since a disciplined user safety can close on the comeback if the quarterback holds the ball too long in the pocket.

Usage Tips

Look for corners playing seven or more yards off the ball pre-snap since that cushion is exactly what the comeback route exploits.

This play shines on third and medium to long situations where defenses are more likely to sit in zone shells like Cover 3 or Cover 4 and give up the cushion needed for the comeback break.

Hot route the backside TE into a quick out or flat route if you see man coverage with no safety help over the top, since the comeback timing can be late against tight man coverage.

Pair this play with Curl Flats or Flanker Curl earlier in a drive so the defense starts sitting on shorter routes, then hit them with the deeper comeback break once corners bite up.

Use a play fake or motion check pre-snap to confirm zone versus man, and if the defense shows heavy blitz look, consider audibling to a quicker concept like Quick Slants instead since comebacks need extra protection time.

Other Plays in Ace

Other plays in Ace
PlayDiagramOpen
23 Zone Open
24 Zone Open
26 Duo
Ace Overload
Ace TE Drag
Ace WR Stretch
Corner Strike
Curl Flats
Double Hitch
Double Sluggo
Dual TE Flat
Flanker Curl
Flanker Drive
Fl Corner
FL Under
HB Blunt Dive
HB Counter
HB Counter Str
HB Dive
HB Draw
HB Misdirection
HB Off Tackle
HB Pitch
HB Pump Draw
HB Slam
HB Slam Mtn
HB Slip Screen
HB Stretch
HB Stretch Alert X Lookie
HB Stretch Alert X Smoke
HB Zone Wk
HB Zone Wk Alert Z Smoke
Inside Cross
Inside Zone
Jet Sweep
Mtn Inside Zone
PA All Go
PA Boot
PA Boot Left
PA Boot Roll
PA Counter
PA Ctr Waggle
PA DBL Go
PA Deep In
PA Flood
PA Jet Sweep
PA Post Cross Shot
PA Post Dig
PA Roll Rt
PA Shot Post
PA Sprint HB Flat
PA Stretch
PA X Burst Cross
Pin Pull Sweep
Quick Slants
Skinny Posts
TE Cross
TE Option
TE Seam Option
TE Under
WR Option
WR Screen
X Follow
X Post
Y Shallow Cross
Zone Fake Jet
Z Post Y Out
Z Spot