Playbooks

Pro

SpecialistsGadget

Overview

I Form Pro is the deepest playbook set in the formation and the one that gives you a true balanced two-receiver shell. You get the quarterback under center with the fullback stacked directly in front of the halfback, a tight end attached to the strong side, and split ends on both numbers. That differs from I Form Tight and I Form Close, which pull one or both receivers down toward the tackle box and shrink your passing windows, and from I Form Twin TE or slot-based sets that sacrifice a perimeter threat for extra inline blocking. Because both outside receivers are on the sideline with clean releases, Pro is the set where isolation routes actually live: your X can win one on one against a rolled up corner with no help, while the strong side tight end and the tandem backs sell run every single snap.

The 21 personnel grouping is the whole point. Defenses answer two backs and a tight end with base 4-3 or nickel at best, which means linebackers are covering your tight end and fullback out of the backfield instead of a third safety or a slot corner. That is the matchup advantage you are hunting. Run the ball with 26 Duo, Power O, HB Stretch, HB Toss, Inside Zone, HB Counter Str, and HB Counter Wk, then punish the run fit commitment with the massive play action tree: PA Power O, PA Boot, PA Double Post, PA Scissors, PA Clearout, PA X Dig, PA Draw Shot, PA Lead Draw Shot, and PA Misdirection Shot all carry the same initial run read.

Pro also carries a full quick-game and intermediate passing menu that most I Form sets do not: Mesh, Bench, Curls, Comebacks, Outs, Quick Slants, Slant And Go's, Sluggos, Seam 678, Z Spot, Cross In, and Post. Add the Alert Lookie and Alert Smoke tags on 26 Duo, HB Blast, HB Stretch, and Power O and you have RPO style pre-snap answers baked into run calls. The Gadget tag shows up through End Around, PA End Around, HB Slam Fk End Arnd, Midline Triple Lt, and Tr Option, which gives you option and misdirection looks out of a heavy run shell that opponents almost never prepare for.

Strengths

  • Mesh, Bench, and Z Spot are premier man beaters out of 21 personnel because linebackers get stuck on the tight end and fullback release, and the natural rub on Mesh wipes out trailing man defenders
  • Alert X Lookie and Alert X Smoke tags on 26 Duo, HB Stretch, HB Blast, and Power O give you a free RPO read: check the alert if the corner plays soft or the safety rotates away, hand it off if the box is light
  • The play action shot menu (PA Double Post, PA Draw Shot, PA Misdirection Shot, PA Clearout, PA Lead Draw Shot) freezes linebackers who have been fighting downhill runs all game, and the vertical concepts attack single high Cover 1 and Cover 3 seams
  • Curls, Comebacks, and Outs are clean zone beaters against Cover 2 and Cover 3 because they sit down in the void between the cornerback bail and the flat defender, and your X gets a clean outside release with no slot traffic
  • Gadget plays including End Around, HB Slam Fk End Arnd, Tr Option, and Midline Triple Lt attack the backside flow of an over committed defense and force user defenders to stay disciplined on the edge

Weaknesses

  • Under center with no spread look means you get almost no pre-snap coverage information, so overload A gap and nano blitzes hit before the fullback can pick up the extra rusher
  • Only two receivers on the field limits how many receiving threats you can flood a zone with, and a user controlled safety can sit on your X isolation route all game because there is no slot receiver pulling him off
  • Play action concepts have long developing drop mechanics, and against edge pressure or a blitzing nickel the quarterback is dead before the deep routes clear
  • Quick slants and short curls do not stress the defense vertically, so opponents can press the outside receivers, squeeze the tight end, and dare you to run into a loaded box
  • Heavy run tells out of 21 personnel let good opponents commit their safety to the run fit early, which shrinks every intermediate window and kills your curl and out timing

Usage Tips

Establish 26 Duo, Power O, Inside Zone, and HB Stretch on early downs, then run the identical play action version once you see the safety dropping into the box on your pre-snap read

Hot route the fullback to a flat or angle route against man coverage looks to get a free release on a linebacker, and check him first on PA Boot and PA Sprint HB Flat

Against single high shells, go to PA Double Post, PA Scissors, Post, and Corner Strike to attack the seams; against two high, live on Bench, Curls, Comebacks, and Outs to work the underneath voids

On third and medium, call Mesh or Quick Slants and motion the tight end to identify man versus zone, then throw the drag opposite the defender who chases the motion

Save the Gadget package (End Around, HB Slam Fk End Arnd, Tr Option) for when your opponent starts crashing the edge or spamming a user defender at the line of scrimmage

Plays (71)

Other Sets in I Form

Close

29 Plays · 2 RB, 1 TE, 2 WR

Close Flex

13 Plays · 2 RB, 1 TE, 2 WR

H Pro

6 Plays · 2 RB, 1 TE, 2 WR

H Tight

14 Plays · 2 RB, 2 TE, 1 WR

Hulk

6 Plays · 2 RB, 2 TE, 1 WR

H Wing

6 Plays · 2 RB, 2 TE, 1 WR

Slot

41 Plays · 2 RB, 1 TE, 2 WR

Slot Close

13 Plays · 2 RB, 1 TE, 2 WR

Slot Flex

6 Plays · 2 RB, 1 TE, 2 WR

Slot Open

9 Plays · 2 RB, 0 TE, 3 WR

Slot Stack

9 Plays · 2 RB, 1 TE, 2 WR

Tight

28 Plays · 2 RB, 2 TE, 1 WR

Wing

45 Plays · 2 RB, 2 TE, 1 WR

Wing Over

6 Plays · 2 RB, 2 TE, 1 WR

Y Off

9 Plays · 2 RB, 1 TE, 2 WR

Y Off Close

19 Plays · 2 RB, 1 TE, 2 WR