Playbooks
Slant And Go's is a double move man beater built out of the I Form Pro 21 personnel set, designed to punish cornerbacks who jump the initial slant break. The outside receivers stem inside on a slant footwork before snapping vertical up the seam or sideline, while the inside routes underneath serve as clock-killers or checkdowns against zone drops. Blocking stays base protection with the FB and HB available to chip or leak out late, so the primary read progression is receiver one on the double move, then look to the second double move receiver if the play holds, then dump down to the underneath outlet against pressure.
Pre-snap, check corner depth and press alignment since tight press man with no safety help over the top is the biggest liability against the double move. Watch for two deep safeties in a shell, which signals Cover 2 or Cover 4 and forces you to have your user defender sink under the vertical stem rather than jumping the slant fake. If linebackers show blitz depth or walk up pre-snap, expect man coverage behind them and be ready to jump the slant footwork with your user corner instead of biting completely. Post-snap, key the corner's hips: if he opens up and drives hard on the slant angle, that is the exact leverage this play attacks, so a disciplined corner staying square kills the route. Look for a deep half safety rotating late, since a lurking safety who reads the double move can undercut the vertical break and turn this into a turnover opportunity for the defense.
Use this play on second or third and long when defenses are more likely to sit in man coverage and bait the slant with an aggressive corner jump.
Pre-snap, identify press man or off man corners since the double move only pays off if the defender bites on the slant footwork rather than sitting back in a zone drop.
Hot route the underneath crosser into a spot or curl if you diagnose zone coverage, since the outside double moves take too long to develop against a sinking zone shell.
Pair this call with Quick Slants or HB Pass earlier in a series so defenders start jumping slant routes, then hit them with Slant And Go's once they overplay the initial break.
Protect the play-action window in the pocket by keeping the FB in as a chip blocker against edge pressure, since the double move needs extra time to uncover downfield.