Playbooks

H Tight

SpecialistsGadget

Overview

I Form H Tight is the heavy personnel branch of the I Form family, running 22 personnel with two backs stacked behind the quarterback and both tight ends aligned tight to the line. Where I Form Tight Pair or I Form Close spread the receiving threats slightly wider, H Tight compresses everything inside the numbers, leaving a single split end isolated to the open side. That alignment forces the defense to either walk a safety down and commit to the run box or stay in a two high shell and get outnumbered at the point of attack. The fullback in the I gives you a true lead blocker for 26 Duo, HB Iso, and HB Power O, and the second tight end adds an extra gap that base defenses have to account for before the snap.

The passing menu off this set is built entirely on play action deception, which is the whole point of the personnel. PA Power O, PA Scissors, PA HB Wheel, and PA FB Slide all sell the same downhill run action you have already put on tape, and the boot concepts (Fake HB Zone QB Boot Lt and Fake HB Zone QB Bootlt) get the quarterback outside the pocket with the flat and crosser layered underneath. Because the defense is loading the box against 22 personnel, your isolated split end regularly gets single high man coverage with no help over the top, which is exactly the leverage you want for a streak or post hot route.

Mtn Mesh and Mtn Z Spot round out the dropback game with legitimate man beaters and zone beaters from a formation that reads as run first. Mesh rubs off the tight ends and wrecks man coverage underneath, while Z Spot gives you the classic curl, flat, corner triangle that sits down in Cover 3 and Cover 4 zone windows. The Gadget tag on this set means you also have trick looks available, so opponents who over commit to stopping the run between the tackles can be punished on any given snap.

Strengths

  • Two tight end, two back personnel forces base defenses onto the field and creates favorable box counts for 26 Duo, HB Iso, and HB Power O, especially against nickel and dime personnel that cannot hold up in the C gap.
  • The isolated split end on the open side routinely draws single coverage with no bracket help once the safety rotates down, making a streak or post hot route a free shot every time you diagnose single high.
  • Mtn Mesh is a premier man beater out of a run heavy look, with the tight end crossers rubbing defenders off and the corner or flat route working the vacated space behind the mesh point.
  • Play action carries real weight here because the run threat is genuine, so PA Scissors and PA HB Wheel hold linebackers long enough for the deep crossers and wheel to clear underneath coverage.
  • Fake HB Zone QB Boot Lt attacks the backside edge and stresses flat defenders who are flowing with the run action, giving the quarterback an easy throw or a scramble lane if the contain defender crashes.

Weaknesses

  • Compressed splits mean less horizontal space, so edge pressure and A gap nano blitzes arrive fast on the dropback concepts and your only true quick answer is a hot routed slant or the fullback in the flat.
  • Only one receiver aligned outside the numbers limits your ability to attack the field sideline, and a user controlled safety can sit on the isolated split end knowing there is no other vertical threat on that side.
  • Heavy personnel telegraphs run tendency, and experienced opponents will drop their strong safety into the box and play run first, taking away 26 Duo and HB Iso before you can audible.
  • The play action concepts hold the quarterback in the pocket with a long developing read, so blitz heavy users can get home before PA Scissors or PA Power O ever hits its second progression.
  • The tight ends can lose against athletic edge rushers in pass protection, and if you keep them in to block you are running two or three man routes against seven in coverage.

Usage Tips

Read the box before the snap: if the defense stays in two high with six in the box, run 26 Duo or HB Power O and take the numbers advantage. If a safety rotates down to single high, check to a play action shot with the split end hot routed vertical.

Use motion to declare coverage. Motion a tight end across the formation and watch whether a defender travels with him (man) or the box slides (zone), then pick between Mtn Mesh for man and Mtn Z Spot for zone.

Establish HB Stretch and HB Toss Crack early to widen the second level, which sets up the interior runs and makes the play action boots far more effective in the second half.

On short yardage and goal line, HB Iso and PA FB Slide are your money plays. The FB Slide is nearly free once you have shown the lead block on tape.

Against heavy blitz users, hot route the fullback to a flat or check release and slide protection toward the pressure side, then work the mesh or spot concept underneath the vacated zone.

Plays (14)

Plays in H Tight
PlayDiagramOpen
26 DuoDuo, Run Play, Power Run
95 MikeRun Play, Power Run, Dive +1
Fake HB Zone QB BootltInside Zone, Play Action, Pass Play +1
Fake HB Zone QB Boot LtPlay Action, Pass Play, Inside Zone +1
HB IsoIso, Run Play, Power Run
HB Power OPower, Run Play, Power Run
HB StretchOutside Zone, Run Play, Zone Run
HB Toss CrackToss, Run Play
Mtn MeshMesh, Motion, Pass Play +1
Mtn Z SpotSpot, Motion, Pass Play +1
PA FB SlidePlay Action, Slide, Pass Play
PA HB WheelPlay Action, Wheel, Pass Play
PA Power OPower, Play Action, Power Run +1
PA ScissorsPlay Action, Scissors, Pass Play +2

Other Sets in I Form

Close

29 Plays · 2 RB, 1 TE, 2 WR

Close Flex

13 Plays · 2 RB, 1 TE, 2 WR

H Pro

6 Plays · 2 RB, 1 TE, 2 WR

Hulk

6 Plays · 2 RB, 2 TE, 1 WR

H Wing

6 Plays · 2 RB, 2 TE, 1 WR

Pro

70 Plays · 2 RB, 1 TE, 2 WR

Slot

40 Plays · 2 RB, 1 TE, 2 WR

Slot Close

12 Plays · 2 RB, 1 TE, 2 WR

Slot Flex

6 Plays · 2 RB, 1 TE, 2 WR

Slot Open

9 Plays · 2 RB, 0 TE, 3 WR

Slot Stack

9 Plays · 2 RB, 1 TE, 2 WR

Tight

26 Plays · 2 RB, 2 TE, 1 WR

Wing

45 Plays · 2 RB, 2 TE, 1 WR

Y Off

9 Plays · 2 RB, 1 TE, 2 WR

Y Off Close

19 Plays · 2 RB, 1 TE, 2 WR