Playbooks

22

17 Sets6 Formations

Overview

22 personnel puts two running backs, two tight ends, and one receiver on the field, creating the heaviest realistic grouping most competitive players will run outside of goal line. It forces defenses into base 3-4 or 4-3 looks with a third linebacker or an extra run-stopping safety, which strips speed off the field and gives you favorable blocking angles at the point of attack. Opponents who stay in nickel to match your tempo end up with a slot corner trying to set the edge, and opponents who sub in base personnel give up a linebacker covering a tight end on seam and corner routes with no realistic help.

Strengths

  • Extra tight end and fullback bodies create double team and kick out combinations that generate real push on inside zone, power, and lead runs against light boxes.
  • Forces base personnel onto the field, which puts linebackers and strong safeties in coverage against tight ends running seams, corners, and drive routes with a clear size and catch radius edge.
  • Play action off heavy run looks holds second level defenders and opens deep shots to your single receiver on isolated go and post routes with no safety rotation help.
  • Formations like I Form Wing, Strong I Wing, and Pistol Full House TE give you multiple strong side and weak side flips from identical looks, so run and pass tendencies stay hidden pre-snap.
  • Wildcat Unbalanced and Trips Over let you overload a side and attack an unbalanced count before the defense can shift its front.

Weaknesses

  • Only one true receiver on the field, so quick game and horizontal spread concepts are severely limited and you cannot stress the width of a Cover 3 or Cover 4 shell.
  • Route tree depth is shallow with tight ends and backs, meaning double moves and vertical stems are slower to develop and easier for a user defender to jump.
  • Heavy personnel invites eight and nine man boxes, and elite users will run edge pressure or a nano look knowing you have limited hot route and sight adjust options.
  • If you fall behind and need chunk yardage, 22 personnel becomes a liability because you either burn a timeout to substitute or telegraph pass with obvious empty motions.
  • Slower tight ends and fullbacks lose one on one man matchups against nickel corners and rangy linebackers, so man coverage looks force you into contested throws.

Sets (17)

Set· I Form

H Tight

14 Plays
Set· I Form

Hulk

6 Plays
Set· I Form

H Wing

6 Plays
Set· I Form

Tight

26 Plays
Set· I Form

Wing

45 Plays
Set· Pistol

Full House TE

10 Plays
Set· Pistol

Weak I Wing

9 Plays
Set· Shotgun

Split Wing Nasty

6 Plays
Set· Strong I

H Tight Close

15 Plays
Set· Strong I

Tight

13 Plays
Set· Strong I

Wing

20 Plays
Set· Strong I

Wing Close

9 Plays
Set· Weak I

H U Off

9 Plays
Set· Weak I

H Wing

10 Plays
Set· Weak I

Wing

12 Plays
Set· Wildcat

Trips Over

6 Plays
Set· Wildcat

Unbalanced

3 Plays