Playbooks

22

20 Sets6 Formations

Overview

22 personnel puts two running backs (typically a halfback and a fullback), two tight ends, and a single wide receiver on the field, creating a power run identity built on extra gap blockers and heavy play-action. Because it shows only one true receiver, most opponents respond by subbing into Goal Line or 4-4 and 5-2 heavy fronts, adding linebackers and removing a corner, which leaves slower defenders assigned to tight ends and backs in coverage. Sets like I Form > Hulk, Strong I > Wing, and Pistol > Full House TE let you run downhill or flip the script with play-action rollouts once safeties start crashing the box.

Strengths

  • Elite run blocking numbers let you win gap and power concepts, especially with the fullback leading on Iso, Counter, and Power O against even a loaded box
  • Forces defenses into heavy personnel, so play-action boots and TE drags attack linebackers in man coverage who lack the speed to carry routes across the field
  • Formation variety from I Form, Strong I, Weak I, Pistol, and Shotgun > Split Wing Nasty lets you disguise run and pass tendencies while keeping the same personnel on the field
  • Max protect potential with TE and FB chip or stay-in blocks buys time for deep shots to your lone WR against single high safeties who bite on run action
  • Short yardage and goal line reliability, since the extra blockers let you out-leverage defenders on the edge and create extra hat advantages at the point of attack

Weaknesses

  • Only one wide receiver limits route combos, making it hard to stress Cover 3 or Cover 4 horizontally or run true man beaters like mesh and slants
  • Slower personnel on the field means opponents can user a safety or linebacker over the middle and sit on TE seams and flats without fear of speed mismatches
  • Heavy tendency is easy to key: savvy players sub into Goal Line and stack the box, sell out on run commit, and nano blitz through gaps before lead blocks develop
  • Defenses can bring zone blitzes and Cover 0 knowing your checkdown options are limited, forcing quick throws to backs and tight ends into tight windows
  • Poor two minute and comeback value, since the lack of vertical threats and spacing makes chunk passing plays and sideline routes unreliable when trailing

Sets (20)

Set· I Form

H Tight

14 Plays
Set· I Form

H Wing

6 Plays
Set· I Form

Hulk

6 Plays
Set· I Form

Tight

28 Plays
Set· I Form

Wing

45 Plays
Set· I Form

Wing Over

6 Plays
Set· Strong I

H Tight Close

15 Plays
Set· Strong I

H Wing

12 Plays
Set· Strong I

Tight

13 Plays
Set· Strong I

Wing

20 Plays
Set· Strong I

Wing Close

9 Plays
Set· Weak I

H U Off

9 Plays
Set· Weak I

H Wing

10 Plays
Set· Weak I

Wing

12 Plays
Set· Pistol

Full House TE

10 Plays
Set· Pistol

Weak I Wing

9 Plays
Set· Wildcat

Trips Over

6 Plays
Set· Wildcat

Unbalanced

3 Plays
Set· Shotgun

Split U Off Close

9 Plays
Set· Shotgun

Split Wing Nasty

6 Plays