Playbooks

Split Wing Nasty

SpecialistsGadget

Overview

Shotgun Split Wing Nasty is one of the heaviest looks you can run out of the gun, putting 22 personnel on the field (two running backs, two tight ends, one wide receiver) in a compressed alignment built to punish defenses that match with base or big nickel. The split backs flank the quarterback, one tight end sits on the wing, and the nasty split tightens the formation so the lone receiver or second tight end lines up just outside the tackle box. Most Shotgun sets spread the field to create space. This one condenses it, drawing defenders inside and creating extra gaps that an unbalanced front has to account for before the snap.

The Gadget tag fits because nearly every play in the set carries built-in motion. Mtn Read Lead Option, Mtn PA Slide, and Mtn PA Y-Cross shift a back or tight end across the formation, which forces defensive re-leveling and shows you man or zone before the ball is snapped. Motion Read Option and Motion Power O change the run strength at the last second, giving you a numbers advantage at the point of attack when the defense fails to rotate. Motion PA Mesh uses that same threat to sell run action and drag linebackers downhill.

The matchup advantage comes from forcing heavy personnel onto the field. When defenses answer 22 with linebackers and a base front, your tight ends and backs leaking into the flat or crossing on Y-Cross get isolated on slower second level defenders. When they stay in nickel to protect against the pass, the Power O and read option concepts get a lead blocker and a pulling guard into a lighter box. Every snap becomes a pick your poison decision for the defense.

Strengths

  • Built in motion on every play acts as a pre-snap coverage read: if a defender travels with the motion, you are looking at man and can target the crosser or mesh, and if the defense rotates, you have zone.
  • Motion Power O and Mtn Read Lead Option give you a pulling guard and a lead back, creating a numbers advantage in the box that overwhelms light nickel fronts.
  • Mtn PA Y-Cross is an elite Cover 3 and Cover 1 beater, with the Y working across the field behind linebackers who bite on the heavy run action.
  • Motion PA Mesh destroys man coverage because the crossing routes create natural rubs underneath, and tight end and back matchups against linebackers are easy wins.
  • The condensed nasty split pulls outside defenders toward the box, opening the flat and boundary for Mtn PA Slide and quick releases by the backs.

Weaknesses

  • Only one true wide receiver means limited vertical threats, so defenses can safely load the box with Cover 0 or Cover 1 and dare you to win with tight ends against press.
  • Motion telegraphs run strength, and a smart opponent can shift the defensive line or user a linebacker to the motion side to blow up Power O before it develops.
  • Read option plays are vulnerable to a user controlled defensive end or a contain assignment that spills the mesh point, forcing bad reads under pressure.
  • Play action concepts require time, and a nano blitz off the edge can get home before the Y-Cross or Mesh routes clear, especially with backs committed to run fakes.
  • The small play count (six plays) makes this set easy to tendency scout, so overusing it lets opponents key motion direction and guess play calls correctly.

Usage Tips

Watch the motion man pre-snap: if a defender follows him across the formation, check to Motion PA Mesh or Mtn PA Y-Cross to attack man with rubs and crossers.

Use Motion Power O on short yardage and in the red zone when the defense is in a nickel or dime look, since your extra blocker and pulling guard create a clean lane between the tackles.

On Mtn Read Lead Option, read the unblocked end: if he crashes inside, keep with the quarterback, and if he stays home on contain, hand off and follow the lead back.

Against heavy blitz looks, hot route a back to a quick flat or slant and slide protection toward the pressure side before running any play action concept.

Mix this set in on early downs after establishing the run, then hit Mtn PA Slide or Mtn PA Y-Cross on second and short when linebackers are cheating downhill to stop the run.

Other Sets in Shotgun

Split U Off Close

9 Plays · 2 RB, 2 TE, 1 WR

Gadget Backfield

6 Plays · 3 RB, 1 TE, 1 WR

Gadget Package

6 Plays · 3 RB, 1 TE, 1 WR

Double Wing

9 Plays · 2 RB, 3 TE, 0 WR

Heavy Panther

9 Plays · 2 RB, 3 TE, 0 WR

Duo Twins Flex

9 Plays · 2 RB, 1 TE, 2 WR

Go Go Twins Flex

9 Plays · 2 RB, 1 TE, 2 WR

Split Close Pro

15 Plays · 2 RB, 1 TE, 2 WR

Split Pro Near

18 Plays · 2 RB, 1 TE, 2 WR

Split Pro Offset Wk

6 Plays · 2 RB, 1 TE, 2 WR

Split Twins

6 Plays · 2 RB, 1 TE, 2 WR

Split Twins Offset

13 Plays · 2 RB, 1 TE, 2 WR

See all 237 sets in Shotgun