Playbooks

Trips Over

SpecialistsGadget

Overview

Trips Over is the Wildcat's gadget-heavy overload look. It puts 22 personnel (two backs, two tight ends, one receiver) into a strong-side trips alignment, with the direct-snap back taking the shotgun snap and the extra blockers stacked to one side of the formation. Other Wildcat sets are more balanced. Trips Over deliberately floods one side with bodies, so the defense has to either shift its front and secondary toward the overload or accept being outnumbered at the point of attack. That numbers game drives the whole set: you get an extra gap on the strong side, pulling lanes for Power and Counter, and a jet motion player who can threaten the edge before the ball is even snapped.

The menu is small but tightly connected. Power and Blast Rt hammer downhill behind the overload with a lead blocker. Counter uses misdirection to punish linebackers who flow hard toward trips. Jet Sweep turns the motion man into a perimeter threat. PA Jet Sweep and PA Jet Cross run off that same jet action to take shots once defenders start triggering on the motion. Every play shares a similar pre-snap picture, so the defense cannot key on alignment alone to diagnose what is coming.

The personnel package is where the matchup advantage comes from. Two tight ends and two backs usually pull base or heavy defensive personnel onto the field, which leaves slower linebackers responsible for the jet motion man and tight ends on crossers. The lone receiver is often isolated on the backside against a cornerback with little help, because safeties get pulled toward the overload. Against light boxes, the extra blockers give you a hat for every defender on the play side.

Strengths

  • The strong-side overload creates a numbers advantage at the point of attack, so Power and Blast Rt can win with an extra gap the defense has to fill before the snap.
  • Jet motion forces the defense to declare. If the linebackers or safety rotate with the motion man, Counter and the backside run lanes open up. If they do not, Jet Sweep wins the edge.
  • PA Jet Cross is an effective zone beater against Cover 3 and Cover 1 Robber, because the jet fake and run action suck the hook and curl defenders downhill, leaving the crosser working behind them into open grass.
  • Every play shares the same formation and motion, so the play art carries built-in disguise and opponents struggle to key your tendencies off alignment.
  • Base and goal line defensive personnel give you favorable speed matchups, with linebackers left chasing the jet motion player and covering tight ends on play-action crossers.

Weaknesses

  • The pass menu is thin, with only PA Jet Sweep and PA Jet Cross, so it is very hard to convert third and long from this set. Opponents can sell out against the run without much risk.
  • The direct-snap back is usually a poor passer, so throwing accuracy and pocket presence fall apart against pressure. A nano blitz off the edge can kill the play-action concepts before the routes develop.
  • A user-controlled linebacker or safety who shadows the jet motion man can blow up both Jet Sweep and PA Jet Sweep. Opponents who read the motion can crash the flat with a user and take away the gadget element.
  • Overload alignment tips your strength. Defenses that shift linebackers and slide the line toward trips can plug Power and Blast Rt, and the backside only holds up if Counter is well blocked.
  • Heavy boxes and run commit defenses like Goal Line or 5-2 packages with pinched fronts can overload the gaps. A tight run menu makes it hard to counter those adjustments without leaving the set.

Usage Tips

Read the box before the snap. If you count more blockers than defenders on the trips side, run Power or Blast Rt. If the defense shifts or rolls a safety down toward the overload, audible to Counter to hit the vacated backside.

Watch how defenders react to the jet motion. If a linebacker or safety runs with the motion man, check to Counter or Blast Rt. If they stay home, hand it on Jet Sweep and attack the edge before the force defender can set.

Use PA Jet Cross after you have established the jet run game, ideally on first down or short yardage. Defenders will be triggering downhill on the fake and the crosser will be wide open against man or zone.

Save this set for short yardage, red zone, and momentum drives rather than obvious passing downs. On third and long, the thin pass menu and a non-QB passer make it an easy read for defenses.

Mix PA Jet Sweep in behind successful Jet Sweep runs to punish users who crash the flat. Keep your play calls varied inside the set so opponents cannot bait you with the same run commit or edge blitz every snap.

Other Sets in Wildcat

Unbalanced

3 Plays · 2 RB, 2 TE, 1 WR

Pro

3 Plays · 2 RB, 1 TE, 2 WR

Slot Flex

3 Plays · 2 RB, 1 TE, 2 WR

Ace Y Off

2 Plays · 1 RB, 1 TE, 3 WR