Playbooks

Franchise Playsheet

Wildcat

PlaysheetOffense
1Formation
4Sets
15Plays

Overview

Wildcat is a situational playsheet with one job: running the ball out of direct snap looks. All 15 plays come from the Wildcat formation, spread across 4 sets, and it is the smallest of the game's 42 offensive franchise playsheets. That tight focus is the point. You are not getting a full offense here. You are getting a specialized run package that lives in a formation only 15 of the game's 236 playbooks carry, so most opponents rarely see it and have little practice defending it.

The menu is built around downhill and misdirection football from 21 and 22 personnel. You get Power and Power HB runs, Iso and Blast Rt style lead plays, Off Tackle, Counter, Sweep and Jet Sweep, plus Designed QB Run concepts where the direct snap player keeps it himself. Motion runs through the sheet to shift the defense's run fits before the snap, and a Play Action element punishes safeties who start crashing on the run game. With two backs on the field in every play and a second tight end available in 22, you can put an extra blocker at the point of attack on nearly every call.

Choosing this playsheet over another gives you a change up package that adds a blocker to the run game and forces the defense to account for the ball carrier as a runner on every snap. It supports a game plan built on short yardage, goal line, and clock killing drives, and it works best as a tool you mix into your main offense rather than a complete identity.

Scheme Fit

Wildcat wants a fast, decisive ball carrier who can take the direct snap and win outside, a physical second back for Iso and Blast Rt lead blocks, and big-bodied tight ends and linemen with strong run blocking ratings. It fits a power run coach who likes to control the clock and win on short yardage and goal line downs, and who wants a surprise package to layer on top of a separate main playbook.

Playsheet bonuses

  • IUnlocks the playsheet
  • II+3Carry, Break Tackleall HB & FB
  • III+3Juke Move, Spin Moveall HB & FB
  • IV+5Run Block, Run Block Finesse, Run Block Powerall OL

Every play in this playsheet (15 plays)

Wildcat Unbalanced3 plays

Wildcat Pro3 plays

Wildcat Slot Flex3 plays

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Search every playbook by tag and personnel grouping, not just Wildcat.

Strengths

  • Wildcat appears in only 15 of 236 playbooks, so opponents rarely practice against direct snap run fits and often misread their gap responsibilities
  • Every play uses 21 or 22 personnel, which gives you a lead blocker or extra tight end at the point of attack for Power, Iso and Blast Rt on short yardage downs
  • Designed QB Run concepts let the direct snap runner act as an extra running threat, so the defense has to account for him as a ball carrier and loses a free hitter against the called run
  • Motion and Jet Sweep give you a pre snap threat to the edge that pulls linebackers and user controlled defenders sideways before you hit Counter or Power back inside
  • With 15 plays in a single formation, the whole sheet fits into a tight audible package you can learn completely, so you rarely end up in a bad call

Weaknesses

  • One formation and 15 plays make this the smallest offensive franchise playsheet, so a patient opponent who sees the Wildcat can key on run and load the box with little fear of getting beaten deep
  • The concept list has only one passing element, Play Action, so there are no real man beaters or zone beaters to escape an obvious passing down like 3rd and long
  • With only 21 and 22 personnel available, you cannot spread the field or create favorable receiver matchups, and defenders can match up with heavy packages
  • Direct snap timing means the defense can crash an edge or shoot a gap with a nano blitz before the mesh develops, and Sweep and Jet Sweep die if the edge is set early
  • Four sets in one formation give limited disguise, so once a defender learns the tell for Counter versus Power, the rest of the sheet becomes predictable

Usage Tips

Build your short yardage audibles around Blast Rt, Iso and Power HB from the 22 personnel set, and call them on 3rd and 1, 4th and 1, and inside the 5 where the extra tight end matters most

On 1st and 10 or 2nd and medium, open with Jet Sweep or Sweep after motion to test the edge, then come back to Counter or Off Tackle to the opposite side once linebackers start flowing to the motion

Save the Designed QB Run for when the defense is overplaying the back, usually after two or three straight Power or Iso calls in the same drive

Use Play Action only after the run game has drawn safeties into the box, ideally on 2nd and short when the defense has the run blitz in and single high coverage behind it

Treat the Wildcat as a change up: call it for a few snaps per drive from 21 personnel to change the defense's run fits, then return to your main playbook before the opponent adjusts their box count

Formations in this playbook

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