Playbooks

H Wing

SpecialistsGadget

Overview

The H Wing set in the Strong I formation is a heavy 22 personnel look: two backs, two tight ends and a single wide receiver. The fullback is offset to the strong side, the tailback sits deep, and the second tight end is aligned as a wing (H back) just off the edge instead of inline or split out. Other Strong I sets use more receivers or a flat inline tight end pairing. The wing alignment here puts an extra gap blocker on the edge who can kick out, arc release, or sneak into the flat, which forces the defense to account for one more run fit without the offense giving up a vertical threat.

That alignment drives the playbook. Power O, HB Duo, Inside Zone Wk and HB Dive hammer the interior with numbers, while HB Cntr Wk and Zone Wk punish linebackers who flow hard to the strong side. Off that run foundation, PA Power O, PA Sprint HB Flat and F Trail use the same pre-snap picture to attack eyes in the back seven. The Gadget tag fits because this set looks like a pure downhill run package, and then it releases the wing and fullback on delayed and trailing routes that defenders rarely account for.

The matchup edge comes from forcing base or goal line personnel onto the field. Once the defense counters 22 personnel with heavy fronts, the lone X receiver is often left on an island against a corner with little safety help. That makes Fade and X Slant legitimate isolation shots. The tight ends and fullback also draw linebackers and strong safeties into coverage, which is the mismatch that F Trail and Curls are built to exploit.

Strengths

  • The strong side wing plus offset fullback gives Power O and PA Power O an extra kick out and lead blocker, so you can outnumber the defense at the point of attack against 4-3 and 3-4 base fronts.
  • The lone X receiver draws single coverage when defenses load the box against 22 personnel, which makes Fade and X Slant strong man beaters against Cover 1 and Cover 0 looks.
  • F Trail and PA Sprint HB Flat attack flat and hook defenders who trigger on run action, which makes them reliable zone beaters against Cover 3 Buzz and Cover 4 when curl flat defenders bite downhill.
  • HB Cntr Wk and Zone Wk go weak side against a defense shaded to the strong side wing, which punishes users who cheat their linebacker toward the strength of the formation.
  • The run and play action concepts share nearly identical play art and blocking looks at the snap, so the defense cannot key the backfield. That supports true tendency breaking on early downs.

Weaknesses

  • With only one wide receiver on the field, the passing game has limited horizontal stretch. Cover 2 Man and Cover 4 Drop can bracket the X receiver and choke off the quick game.
  • Overloaded goal line or 46 Bear fronts with a nano blitz from the strong side can win the edge before the wing kicks out, which blows up Power O and PA Sprint HB Flat before they develop.
  • A user controlled middle linebacker or robber safety sitting over the hook zone can erase F Trail and Curls, because both concepts rely on reads through the middle of the field.
  • Opponents who see heavy 22 personnel can sell out against the run with Engage Eight or Cover 0, which forces you to rely on low percentage one on one throws to the X.
  • Play action concepts from this set take time to develop, so edge pressure off the weak side (away from the wing) can get home before deep and trailing routes clear.

Usage Tips

On 1st and 10 or 2nd and short, open with Power O or HB Duo to establish a run tendency, then come back to PA Power O and F Trail from the same look once the safeties start creeping down.

Before the snap, check where the defense rolls its strength. If the linebackers and strong safety shade toward the wing, audible to HB Cntr Wk or Zone Wk and attack the vacated weak side gaps.

When you read press man with no safety over the top of the X, check to Fade or X Slant. You can also hot route the X to a slant or streak from any run play to punish Cover 0.

On PA Sprint HB Flat and F Trail, consider hot routing the wing to a block, or block the back, when you see a nano blitz look off the edge. This keeps the rollout clean without giving up the primary read.

Save this set for short yardage, goal line, and four minute offense situations where burning clock with Inside Zone Wk and HB Dive matters. Use Curls on 3rd and medium against soft zone to move the chains.

Plays (12)

Plays in H Wing
PlaySaveOpen
CurlsFlat, Hitch, Slant +2
FadeFade, Out, Swing +1
F TrailAngle, Corner, Post +4
HB Cntr WkRun Play
HB DiveRun Play
HB DuoRun Play
Inside Zone WkRun Play
PA Power OBlock and Release, Corner, Deep Cross +5
PA Sprint HB FlatFlat, Block and Release, Corner +4
Power ORun Play
X SlantSlant, Flat, Stick +2
Zone WkRun Play

Other Sets in Strong I

H Tight Close

15 Plays · 2 RB, 2 TE, 1 WR

Tight

13 Plays · 2 RB, 2 TE, 1 WR

Wing

20 Plays · 2 RB, 2 TE, 1 WR

Wing Close

9 Plays · 2 RB, 2 TE, 1 WR

Jumbo

7 Plays · 2 RB, 3 TE, 0 WR

Close

31 Plays · 2 RB, 1 TE, 2 WR

Close Flex

10 Plays · 2 RB, 1 TE, 2 WR

H Close Off

6 Plays · 2 RB, 1 TE, 2 WR

H Slot

9 Plays · 2 RB, 1 TE, 2 WR

Pro

41 Plays · 2 RB, 1 TE, 2 WR

Slot

20 Plays · 2 RB, 1 TE, 2 WR

Slot Flex

15 Plays · 2 RB, 1 TE, 2 WR

See all 16 sets in Strong I