Playbooks

Pro

SpecialistsGadget

Overview

The Pro set in Strong I is the classic 21 personnel look: an inline tight end, a fullback offset to the strong side behind the tackle, a tailback at full depth, and two receivers split wide, one on each side. This differs from tighter Strong I sets like Close or Twins because the defense has to respect width on both sides of the field. That width pulls the corners and often a safety out of the box, which gives the downhill run game lighter fronts to attack. The offset fullback gives you an immediate lead blocker to the strength and a legitimate receiving threat out of the backfield.

This set is built around the gap scheme. Power O Alert X Smoke, HB Iso, HB Blast Alert X Smoke, Counter Weak, and HB Lead Draw use the fullback as a kick-out or lead blocker. Mtn HB Stretch, HB Toss Mtn, and Mtn Inside Zone Split give you a wide zone and split zone answer when the defense overloads the strong side. The Alert X Smoke and Alert X Lookie tags are the Gadget element: they let you throw a quick smoke or lookie to the isolated X receiver when the backside corner plays off or the box is stacked, which makes the formation function like a built-in RPO.

The pass game leans on the fullback and tight end to create stress in the flats and seams. PA F-Corner, 494 F Flat, F Trail, Z Close F-Flat, and PA FB Fake get the fullback into routes that linebackers routinely lose after biting on the run fake. Because the two receivers are split, the X is often isolated in single coverage on the weak side, which makes X Post, Slants, and DBL Pump n Go's legitimate one-on-one shots against Cover 1 and Cover 0 looks, while Mesh, Spacing, Stick, and Curls give you standard dropback zone beaters without subbing personnel.

Strengths

  • Alert X Smoke and Alert X Lookie tags turn Power O, HB Blast, and HB Stretch into pseudo RPOs, letting you punish off coverage on the isolated X receiver before the run even develops.
  • The offset fullback creates a true lead blocker for Power O, HB Iso, and Counter Weak, giving you a numbers advantage at the point of attack against 4-3 and nickel fronts.
  • Play-action concepts like PA F-Corner, PA Power O, and PA Scissors are elite after establishing the run, since hook and curl defenders bite hard and the fullback or tight end leaks behind them into open grass.
  • The isolated X on the weak side is a clean man beater target: X Post, Slants, and DBL Pump n Go's attack single coverage when the safety rotates down into the box to stop the run.
  • Having Mesh, Spacing, Stick, and Curls available in 21 personnel lets you run true zone beaters against Cover 3 and Cover 4 while keeping base defense on the field, which forces linebackers to cover in space.

Weaknesses

  • With only two wide receivers and a lot of max protect style blocking, many pass concepts release only three or four targets, so Cover 2 Man or 2 Man Under with a user robbing the middle can erase your primary reads quickly.
  • The formation telegraphs strong side run tendency; smart opponents shift the defensive line and slide linebackers to the fullback side, then crash the backside to take away Power O and HB Iso.
  • Nano blitzes off the weak edge are dangerous because the offset fullback is on the strong side and slow to pick up weak side pressure, especially on deeper drops like Go's and FL Drive.
  • A user-controlled linebacker sitting in the flat or hook area can jump the F Flat and F Trail routes, which are the go-to answers in several play-action concepts.
  • If your fullback and tight end lack speed or catch ratings, the backfield and inline receiving threats become non-factors, letting defenses play press man on the outside and bracket your best receiver.

Usage Tips

On 1st and 10 or short yardage, check the box count pre-snap: if the defense shows six or fewer in the box, run Power O Alert X Smoke or HB Blast Alert X Smoke; if the backside corner is playing off at seven or more yards, throw the smoke to the X immediately.

After two or three successful runs, call PA F-Corner or PA Power O on 2nd and short, since linebackers and safeties will trigger downhill and the fullback or tight end will be wide open on the corner or crosser.

Against Cover 0 or heavy blitz looks on 3rd down, audible to Slants or X Post and hot route the halfback or fullback to a block to buy time, then take the one-on-one matchup on the isolated X.

When the defense overloads the strong side, flip to Counter Weak, Mtn Stretch, or HB Stretch Alert X Lookie to attack the vacated weak side, and use HB Slip Screen or FB Screen to punish aggressive edge rushers.

In medium yardage against Cover 3, Stick and Spacing are your fastest reads; against Cover 4, use Curls or Mesh and hot route the tight end to a drag underneath if the hook defender widens.

Plays (41)

Other Sets in Strong I

Close

31 Plays · 2 RB, 1 TE, 2 WR

Close Flex

10 Plays · 2 RB, 1 TE, 2 WR

H Close Off

6 Plays · 2 RB, 1 TE, 2 WR

H Slot

9 Plays · 2 RB, 1 TE, 2 WR

Slot

20 Plays · 2 RB, 1 TE, 2 WR

Slot Flex

15 Plays · 2 RB, 1 TE, 2 WR

Twins Over

6 Plays · 2 RB, 1 TE, 2 WR

Y Off Close

15 Plays · 2 RB, 1 TE, 2 WR

Y Open Flex

16 Plays · 2 RB, 1 TE, 2 WR

Z Close

15 Plays · 2 RB, 1 TE, 2 WR

Jumbo

7 Plays · 2 RB, 3 TE, 0 WR

H Tight Close

15 Plays · 2 RB, 2 TE, 1 WR

See all 16 sets in Strong I