Playbooks
Mtn Double Screen is a dual screen concept out of Shotgun Spread Y-Slot that attacks aggressive pass rushers and blitz heavy defenses. The design releases blockers to both the boundary and field side, giving the quarterback a true half field screen read rather than a single hitch and go. This is a screen play built to counter user blitzes and overpursuing defensive linemen, with the primary read being whichever side shows the numbers advantage after the linebackers and edge defenders commit upfield.
Man coverage with blitz packages is the ideal matchup since it pulls defenders away from the screen zones and creates running lanes Watch for a defensive lineman or linebacker sitting at the line of scrimmage instead of rushing, this is a screen defender key that signals the play has been diagnosed Check safety depth pre-snap, if both safeties are deep the underneath defenders are more likely to bite on the rush and vacate screen lanes Post-snap, track user controlled defenders who spy instead of rushing, since a smart user lurk can jump the screen route and turn it into a pick six Zone heavy shells like Cover 3 or Cover 4 with disciplined linebackers are the primary counter, since those defenders stay patient and read screen action instead of crashing upfield
Call this on early downs or second and long when the defense is showing pressure indicators like walked up linebackers or a nickel corner crashing the edge
Bait the CPU or opposing user into bringing extra rushers by showing pass protection looks on previous snaps before dialing this up
Use the play call screen presnap to identify which side has more blockers released versus defenders in the box, then key your throw to that side immediately after the snap
Pair this with Mtn Y Cross and Mtn Dagger earlier in a series so the defense respects the drop back pass and commits linebackers downhill, opening the screen lanes
Avoid calling this into disciplined zone defenses that sit at the line of scrimmage since screen defenders can spy and blow it up before blockers get set
Snap the ball quickly after the play clock resets to prevent the defense from diagnosing the screen through pre-snap motion or shifts



















































